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S.C.O.U.R.G.E. is a roguelike game with a 3D user interface. The game allows a group of four characters to search for treasure, kill enemies, gain levels, etc. The code is C++ using SDL, OpenGL and freetype. The game uses Squirrel for scripting.
Play Go on your java enabled mobile phone (or PDA) and write game protocols without carrying a laptop around. "mgo" is a small, easy-to-use J2ME application featuring: boards from 19x19 to 9x9, load/save games, keep scores (captures/territory), replay.
A simple rule runner which reads its rules from a light-weight XML format. Java programmers can extend and use these classes to provide text-based rules which are kept external to the application code and can be changed without recompiling the code.
SISSy is a platform for problem pattern identification in OO source code written in Java, C++ or Delphi. Problem patterns include the well-known bad smells as well as typical violations of good OO design principles and heuristics.
The Golden Hasweg: A Dwarven Tale is a little strategy or city-building game written in Java. In the game the player constructs and manages a dwarven settlement. The Golden Hasweg: A Dwarven Tale uses a roguelike theme.
Itemizer is a small application that lets you define attribute sets for (C)RPG items, create item catalogs from these sets and edit the item data in the catalogs. Itemizer can also be used to manage character and other game entity data in (C)RPGs.
Cardhouse is an online card game engine that supports a wide variety of games. The client is independent of the card game rules and new games can be added to the server without it having to reboot.
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JPype is an effort to allow python programs full access to java class libraries. This is achieved not through re-implementing Python, as Jython/JPython has done, but rather through interfacing at the native level in both Virtual Machines.
Maintenance and evolution of the project has moved! please see http://www.jpype.org for the latest version
MapHack aims to provide a board game map API either locally or through JSON. This service makes it easier for developers of turn based strategy games to focus on the game mechanics and AI.
Rapid development of portal-based user interfaces for submitting compute jobs to remote compute resources. It supports the mainstream compute engine vendors Sun Grid Engine, PBS and Condor. Get a job-submission portal up and running in a few hours.
Lapg is the combined lexical analyzer and parser generator, which converts a description for a context-free LALR grammar into source file to parse the grammar. Generates code for Java, Javascript, C, C++ and C#.
This is an android preprocessor derived from antenna. It is simpler and its intended to work as an eclipse plugin and as an standalone ant task, useful for console/hudson compiling.
Tyrant is a graphical roguelike fantasy adventure game. It features intricate randomly generated landscapes, towns and dungeons. It is written in Java with a highly extensible game engine.
Justus is a tool set for Progress 4GL (ABL) Developers. It includes a simplified parser for 4GL, an API to load Profiler data and a Test Coverage Tool.
Protoreto is a GPL-licensed tool to create prototypes of graphical user interfaces (GUIs).
NOTE: This project is not actively maintained at the moment. If you'd like to continue developing Protoreto, please send an e-mail to: wikipedian@users.sf.net
Terra Tenebrae is a free (as freedom) multi-Players RPG game engine based on client/server technology. The assets used are in licenses CC0, CC-by, CC-by-sa or GPL.
This is a fork of the Swing Application Framework (JSR 296). The BSAF project official home is at http://kenai.com/projects/bsaf - all source code repositories, discussion lists, forums and resources are hosted at Kenai.
A fast, simple Java library for calculating Voronoi lines given an array of input coordinates. It does not feature code to display the results graphically.
CTruck 2D is a 2D, oldstyle, physically realistic 2D truck game. Predecessor of the CTruck3D vehicle simulator series. I wrote it from zero in C (+OpenGL&GLUT). It has ascii-art and nice graphics version, and a special funny version
It's a very basic thing: there are free rigid bodies and springs with strong attenuation/damping. It's very simple and very short code, and collisions of bodies with ground are good and stable.
Battlefield Java is simple grid and turned based battle simulation game for Java developers. It requires you to develop a Ruler to control your game pieces. Battlefield Java is a great way to learn Java while having fun and doing battle with your friends.
Tiny Go is a MIDlet (cell phone application, MIDP 2.0, CLDC 1.1),
which allows to play and review Go (Weiqi, Igo, Baduk) board game
files in Smart Game Format (SGF). Supports problem solving.
Project provides library for SGF parsing as separate package.