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A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
GSL is aimed at providing a tool for rapid graphical programming. GSL is an object-oriented script language with graphical support. Its goal is to provide an easy way to specify worlds and at the same time enable the coding of behaviours of those worlds.
Pascal binding for the Irrlicht Engine.
The Irrlicht Engine is an open source high performance realtime 3D engine written in C++ and now available for Pascal. It is completely cross-platform, using D3D, OpenGL and its own software renderer.
The Alhacen Ray Tracer is an open source real time ray tracer aimed at achieving competitive 3d graphics performance on everyday computers while allowing for dynamic reflections and global illumination. It is written in the C programming language.
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An environment (library + IDE) that emulates Delphi but uses python as the programming language and wxPython as the graphical API. Starting with the library, we have a set of modules/classes that emulates the units/classes of the famous VCL.
A conversion of the Quake 3 Arena source code from the C programming language to the C++ language.
Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.