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RTS game engine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
English (with standard metric system) implementation of RPG GURPS system in standard Java language (JDK 1.4). Intends to create a complex system to hide most complex rules from user.
MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Java based, capable of scalable worlds across distributed servers. In short a next generation MMORPG engine.
Wolfram is a cross-platform game engine intended for point-and-click adventure games. It also includes a framework for creating your own adventure games.
QZARCH - Quick free-text search
The project aims to deliver a light-weight file-based free-text search engine for Java based websites to adopt easily. The features include:
- Search for one or more keywords in the content of one or more files
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Chameleon is a rule-based expert system to assist farmers in semi-arid areas to prevent bush encroachment.
It runs as a web-application on a Tomcat server with MySQL and is based on the Mandarax library for deduction rules and its front-end, Oryx.
XML database engine for mobile devices (iPaq, Palm, etc.). The core of the system is Java based, this way it makes it portable and able to run on different systems. It's very lightweight and runs on devices with little memory and storage place.
Rules are changing everyday in the face of rapidly volatile business requirements . How do we handle this change while keeping our systems effectively maintainable, reusable and extensible?
The groupname \\\"platzt-angst\\\" combines two bigger projects to one. At first we want to create a java based engine for game development. At second we want to create a MoO like game called \\\"Open.Orion\\\" which uses our \\\"confusion.engine\\\".
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SVT (Struts Validation Toolkit) is a validation framework for Struts. You can write a simple validation code in Java. This will allow you to write more flexible rules, rather than writing validation.xml files.
This engine allows a set of \"new\" operations and method calls can be scripted away in XML and executed by the engine - and the resulting objects made available, by name, to external java code.
It decouples configuration (in XML) from instantiation.
[XiT is defunct. All code has moved to XGen] XiT is a framework for managing data transformations. It incorporates a plugable architecture to accomodate different data transformation engines. Modules can be designed to generate source code, transform xml
Application for creating XML documents from raw data. Converts set of XPath expressions & it's associated values into XML document with rules to converge onto a single node from XPath expression.
JWarp is a component framework that helps building large servlet applications. It contains a runtime environment and a persistence engine. All code is 'simple and stupid' making JWarp an powerful and extendable framework. All components are stable and
Nebula Cards (NC) is a networked, modular card game engine written in pure Java. The game rules, user interfaces, and computer players all take the form of pluggable Java classes, and most four-player, trick-taking games can be implemented.
100% Java multithread search engine. Communication between the client and server is transferred through TCP-IP. To index objects, it obtains the documents through HTTP protocol and parses HTML files, PDF files, XML files and Text Plain files. Artlight use
Story server is an easy to use and attractive system for tracking
stories/use cases during iterative development. It is implemented as
a web application and requires postgresql, a servlet engine, and a
webserver.
jRevProxy is a lightweight reverse proxy server fully written in Java. jRevProxy accepts HTTP and HTTPS requests and translates these into new requests based on a set of rules. HTTPS with client side authentication (X509 certificates) is supported.
This projects intends to develop a complete distributed peer-to-peer environment
for running heuristic optimization, modelling, artificial life, etc applications. This involves a network engine, libraries and different user interfaces. All this in java.
Eat Hot Death! is a Crazy Eights (UNO) add-on/variant that combines some of your favorite House Rules with 27 extra cards that allow you to remove players from the game, make 'em draw up to 69 cards, have them show their cards for all to see, & more!
A group of systems for building network-oriented intelligent agents, consisting an agent communications infrastructure, April - an agent construction programming language, Go! - a logic programming language and DialoX - an XML-based user interface engine
The Athlete is a virtual robot living in the ODE (Open Dynamics Engine)world. An evolution algorithm is implemented based on the DR-EA-M to optimize its performances. This involves a Genetic algorithm, network of neurons and morphology. All is in java.