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Fifteen puzzle, with its own goal-seeking to find the best solution
This project implements the "fifteen puzzle", but it has a twist: the program can solve the puzzle perfectly.
The project contains a simple JAVA framework that implements heuristic goal-seeking algorithms. We use this to search for the best solution, but the framework is general-purpose and can be used for similar one-person puzzles. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to...
Cardhouse is an online card game engine that supports a wide variety of games. The client is independent of the card game rules and new games can be added to the server without it having to reboot.
Tyrant is a graphical roguelike fantasy adventure game. It features intricate randomly generated landscapes, towns and dungeons. It is written in Java with a highly extensible game engine.
Worldlines visualizes special relativity, as particles near lightspeed trace paths in a 3D slice of 4D Minkowski spacetime. Scenes illustrate time dilation, the twin paradox, length contraction, and Bell's spaceship paradox.
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Citadelles est un jeu de société conçu par Bruno Faidutti à ce jour une seule extension existe pour ce jeu : La cité sombre. Le but de ce projet est d'adapter le jeu Citadelles en tant qu'application java.
Put idle assets to work with competitive interest rates, borrow without selling, and trade with precision. All in one platform.
Geographic restrictions, eligibility, and terms apply.
Terra Tenebrae is a free (as freedom) multi-Players RPG game engine based on client/server technology. The assets used are in licenses CC0, CC-by, CC-by-sa or GPL.
BingoCardMaker automates the process of generating random bingo cards from a set of images. The cards are highly customizable; you can change their size, title, colours, output format, and filenames -- all through a user-friendly interface.
Ever wish that you could make something automated, well now you can, with Robot Automaton! you can run multiple programs that will repeatedly do tasks with an initial instruction only.
A Handy Tool for Pen & Paper or TableTop Games to simulate Battles regardless of Fantasy or Science Fiction Setting. Supports Line of View, Initiative Numbering, JPG,GIF,PNG and Vector-Graphics (SVG) Optimized for Touchscreens
Tiny Go is a MIDlet (cell phone application, MIDP 2.0, CLDC 1.1),
which allows to play and review Go (Weiqi, Igo, Baduk) board game
files in Smart Game Format (SGF). Supports problem solving.
Project provides library for SGF parsing as separate package.
A Java-based Commodore 64 emulator for mobile devices and PCs. If you want to see the old C64 become alive on your mobile phone or PC then try this emulator. For more information see the Wiki pages http://sourceforge.net/apps/mediawiki/jmec64/index.php.
Battlefield Java is simple grid and turned based battle simulation game for Java developers. It requires you to develop a Ruler to control your game pieces. Battlefield Java is a great way to learn Java while having fun and doing battle with your friends.
Traditional Chinese board game (not the solo mode). New version of http://openmahjong.sourceforge.net/ with the following using a different coding pattern : Model-View-Controller (MVC). Now with Chow :-D
Web application to make user-friendly requests on large XML database.
Tools to XML-ize large bodies of semi-formal texts (like floras).
Computer-assisted specimen identification.
Uses natural language processing, 2D/3D images analysis and generation.
JSudoku is a Java version of the game Sudoku. A backtracking algorithm cares for random puzzles and based on the Sudoku-Puzzle JavaScript. Optionally, JSudoku generates X-Sudoku puzzles.
Item Generator is a desktop application for generating, creating, and saving random treasure for RPG games. It incorporates rules from the Pathfinder RPG Core Rulebook, Game Mastery Guide, Advanced Player's Guide, Ultimate Magic, and the Inner Sea W
Projeto de criação de um mmorpg em Java (Open-Source/Free), tanto no lado Cliente, quanto no lado Servidor. (Autor: Michel P. Montenegro - E-mail: michel.montenegro@gmail.com)