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This tool has two parts : a collection manager and an online duel virtual battleground for the card game "Magic : The Gathering", written in Java (Java 5, JFreeChart and XStream are needed). You can import cards using the official online card database.
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.
A collection of Eclipse Plugins to support developing game modifications for Gas Powered Games' Dungeon Siege. Should include syntax editors for Skrit and Gas as well as tool plugins for various tasks related to creating a Dungeon Siege Modification.
RTB - Team is a C++ framework and a collection of strategies for robots of the programming game "RealTimeBattle" in order to play in a team and communicate in an efficient way. The whole package depends on rtb version 1.0.6 or higher.
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A set of XML specifcations for game-related metadata, an API, and a collection of associated tools for managing data. This is to serve as a reusable infrastructure for creating game frontends able to deal with large numbers of games (such as MAME).
A platform game in the style of old console games such as Super Mario World and Sonic the Hedgehog. The game involves the collection of magic and its use by casting spells that grant the player special powers such as flying, seeing further etc...
A PHP-based game portal. It has also bonus materials, and it's also prepared for forum engines (optimised for phpBB). The part of this project is also a (well-documented) collection of algorithms useful for users without PHP-knowledge.
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A collection of code for games using python.
Mostly code for use with games made with pygame, and/or pyopengl. Allthough some of it can be used outside
Eve-Nuke is a collection of adapted modules for PHP-NUKE to be viewable and function in the Eve-Online In Game Browser. In hopes that you will be able to have a PHP-NUKE site that works in normal web browsers and the game\'s.
Questnuke is a collection of e-xoops modules for the purpose of keeping track of adventure/rpg game creation. Utilizing existing mods where possible, writing them when they are not yet created.
This is a collection of game plugins for Eclipse using the Graphical Editing Framework (GEF). All code is written in Java. These plugins are currently being tested on Windows but should work on any platform supported by Eclipse.
KGameOfLife is an application that simulates the classical Game of Life invented by John Conway. It consists of a collection of cells on a board
which, based on a few mathematical rules, can live, die or multiply.
This is an effort to create a utility that allows user-friendly filtering of games supported by the arcade emulator M.A.M.E.. Game Set Match is planned to create game lists that can be used with all popular M.A.M.E. frontends.
A collection of objects (in toolkit form) for the creation of economic/transport simulations. With this, you should be able to create a "sim" game similar to anything from Alpha Centauri to Zeus...