Showing 2 open source projects for "android .ova file"

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  • Passwordless authentication enables a secure and frictionless experience for your users | Auth0 Icon
    Over two-thirds of people reuse passwords across sites, resulting in an increasingly insecure e-commerce ecosystem. Learn how passwordless can not only mitigate these issues but make the authentication experience delightful. Implement Auth0 in any application in just five minutes
  • Eptura Workplace Software Icon
    Eptura Workplace Software

    From desk booking and visitor management, to space planning and office utilization data, Eptura Workplace helps your entire organization work smarter.

    With the world of work changed forever, it’s essential to manage your workplace and assets together to effectively create a high-performing environment. The Eptura experience combines the power of workplace management software with asset management, enabling you to effectively operate your building and facilitate hybrid work.
  • 1
    hosts

    hosts

    Consolidate and extend hosts files from several well-curated sources

    Consolidating and extending hosts files from several well-curated sources. You can optionally pick extensions to block pornography, social media, and other categories. The unified hosts file is optionally extensible. Extensions are used to include domains by category. Currently, we offer the following categories: fakenews, social, gambling, and porn. Extensions are optional, and can be combined in various ways with the base hosts file. The combined products are stored in the alternates folder...
    Downloads: 12 This Week
    Last Update:
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  • 2
    AWS GameKit Plugin for Unreal

    AWS GameKit Plugin for Unreal

    The AWS GameKit Plugin for Unreal

    ... to expand and customize as needed. The plugin is developed using Unreal version 4.27. Install before proceeding. Game projects created in Unreal versions later than 4.27 are not backward compatible. AWS GameKit supports Unreal Engine version 4.27. Create the Visual Studio Solution for your game. Build GameKit C++ and copy over the DLL/PDB files. Make sure to checkout the matching version from the .gkcpp_version file in this repository.
    Downloads: 0 This Week
    Last Update:
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