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This is a variant of the well known snake game. The snakes are competing about eating the frog. It was implemented as a report for a course in Artificial Intelligence. My son helped me with the design using his toy snakes.
MKGI Chess Club is a chess playing server with a pure Web interface. It features complete player profile management, full html email notification with embedded board display. It also includes an interface to match against chess engines such as gnuchess.
This is a python implementation Thud!, a boardgame. It aims to offer both backwards compatibility with the existing Thud! application while adding new features such as drag-n-drop interface, internet playability and computer opponents (AI).
Library for manipulating hexagonal grids. Supports arbitrary areas and paths. Routing algorithms: find best path, find movement horizon. Output as SVG - which you can easily convert to PNG or JPG. Interface from C++, Python and JavaScript.
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Implements a graphical interface and backend for playing and managing a game of Go (http://senseis.xmp.net/?RulesOfGoIntroductory) between a combination of human and computer players. Includes support of standard protocols, such as GTP and SGF.
A prototype for a 3D Goban display, full featured SGF editor, client for IGS-PandaNet and interface for GNU Go. glGo is written in C++ and based on wxWindows, OpenGL and SDL.
glGo is available for Linux and Windows.