With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Try free now
Ship Agents Faster
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
...(Feel free to look at it, it's the CHESS.PAS file)
The notes and do do list (see files) contains my plans with the project and its version history. This is the closest you will get to a read me (I may add one at some point).
Warranty: none
Support: limited - none
Licence: Do whatever you like! Preferably with credit to me, my user-name will do: Lupus590
JagoClient is a Java software to play the board game Go over internet servers, to edit Go game records, to play against the computer (with gnugo), and to play point-to-point games.
Monopoly clone written in Java for 2-8 players (including computer players) that was designed to make quite a lot of things customisable from the user's point of view. Four board files are included. Two are based on regional variations of Monopoly but with places named after colours instead, the other two are there more to demonstrate what can be done.
Hopefully there are no major bugs in the game - I cannot guarantee that there are none, but I've done some testing on Linux and Windows systems and with some luck have more or less ironed out the worst bugs that would affect the game on either system. ...
...A core game play is move and rotating puzzles. In This game will be play by mouse. Player will pass each level by moving or rotating puzzle to make a pathway from start point that player’s character is standing at to the Cup on the other side of the board. Game will be obtained by Visual studio 2010 and XNA game studio 4.0.
Stop Cyber Threats with VM-Series Next-Gen Firewall on Azure
Native application identity and user-based security for your Azure cloud
Gain integrated visibility across all traffic in a single pass. Deploy Palo Alto Networks VM-Series to determine application identity and content while automating security policy updates via rich APIs.
...The GUI of this application was built using JavaFX 2.0 which was entirely written in Java. Although as been announced, JavaFX 3.0 will be integrated into JRE in next year, at this point, you still need a separate runtime evironment. Be sure to download and install the JavaFX 2.0 runtime before download this game.
@2011.10.24
"Explore the world with World MONOPOLIE "! An open source game that obeys to the monopoly general rules, but in a worldwide point of view, (world's most important capitals instead of avenues for example) Graphics are done using SFML library;
jIBS is a clone of the well-known Backgammon server FIBS. It allows Internet users to play backgammon in real-time against real people (and even some bots).
Most players use a graphical interface to allow the easy 'point and click' approach
Dammen (from the dutch word for draughts) is a simple to-the-point program for playing draughts, but quite challenging to beat. It uses a simple yet elegant gtk+ interface.
Realpolitik is a cross-platform (Mac/Win32) viewer and adjudicator for the game Diplomacy, with a point-and-click interface, game history, and text and bitmap reports for GMs. It has over a dozen rule and map variants, and you can easily create your own
phpMyDesktop|arcade is a mix between a message board, the game of life and card/board games. It realises a new way of communication on the web on a two dimensional board where each post functions as kind of a point generating lifeform.
Java chess programm. Main goal is to develop an object orientated program with simple and well documented interfaces. A major point is how to handle endgame situations.