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- Challenge A.I.
- Challenge a friend (offline)
- Choose I.A. and its level (depth)
- Create your own A.I. in LUA language. You just have to add your LUA script in ./data/ia (model on the existing files)
Puzzlemon Battle Force (working title) is an element/creature-type based puzzle game that involves tile matching for creature summoning and a stats based combat system. LÖVE engine is currently required to run game. http://love2d.org/
It use SDL in Linux and HGE in Windows for graphics platform, and use Lua for action script.it's easy to make a simple game and externable for more functions.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Tick5 is a board game known as gomoku, omok, piskvorky or wuziqi. Tick5 has a built-in AI and also allows users to build their own AI with script language Lua. Tick5 runs cross-platform and has both GUI and textual version.
Polopoly's a porting of the classic Monopoly. Polopoly's not limited to the original rules, but also uses different maps with crossing streets etc. It's not just only an online playable game, but serves as a tutorial how to build a simple game, too.
Put idle assets to work with competitive interest rates, borrow without selling, and trade with precision. All in one platform.
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