Showing 12 open source projects for "state machine c"

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  • 1
    AlphaZero.jl

    AlphaZero.jl

    A generic, simple and fast implementation of Deepmind's AlphaZero

    Beyond its much publicized success in attaining superhuman level at games such as Chess and Go, DeepMind's AlphaZero algorithm illustrates a more general methodology of combining learning and search to explore large combinatorial spaces effectively. We believe that this methodology can have exciting applications in many different research areas. Because AlphaZero is resource-hungry, successful open-source implementations (such as Leela Zero) are written in low-level languages (such as C++)...
    Downloads: 16 This Week
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  • 2
    Mastermind RK

    Mastermind RK

    The classic board game "Mastermind" for various Z80 computers

    Mastermind RK is a little cross-platform game for various classic Z80-based computers, written in C using the z88dk compiler (www.z88dk.org). Your goal is to break a four-digit colour code in as few moves as possible. The compiled program is a little over 8K in size, so it usually requires the target machine to have at least 16K RAM. Currently, 83 target systems are supported, including Mattel Aquarius, Sinclair ZX80 and ZX81 (with a separate Chroma colour version), ColecoVision, various Robotron computers, Philips P2000 and VG5000, and many more. 2025-11-10: - New target supported: Commodore 128 (using the Z80 CPU)
    Downloads: 0 This Week
    Last Update:
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  • 3
    netToe is an enhanced version of the classic Tic Tac Toe. It is playable against a second player over a network (LAN, Internet etc..), against computer AI, or against another player on the same machine.
    Downloads: 1 This Week
    Last Update:
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  • 4

    Adaptive Difficulty Chinese Chess

    A Chinese chess game including an adaptive computer opponent.

    This project is an application of POSM algorithm on Chinese chess computer player. A computer player is implemented, which will adapt to the its opponent by adjusting its playing strength accordingly.
    Downloads: 0 This Week
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  • 5
    CountDown_Timer

    CountDown_Timer

    Count-Down Timer

    A simple application for displaying time-remaining for an event, such as for cooking, chess playing, debate speech timing, or governing floor-time at a public speaking event, such as paper presentations. The numbers appear large enough to be seen at a distance, or the display can be shrunk into the corner of a presentation screen. The time-remaining display changes color, as a warning, near end of the duration. Display also shows elapsed time, and has a pause/resume button. The...
    Downloads: 0 This Week
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  • 6
    TicTacToe From Hell
    You can play against your friends(local or with Internet Mode) or with the computer's AI. KDE4 plasmoid or standalone versions. QT4 animated graphics simulating hand writing. Several options like pen colours, players and game variants.
    Downloads: 0 This Week
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  • 7
    Trinkets for hackers. Currently: Rubik cube move series inventor. Go solver for tiny boards. Jokes converted into lateral puzzles. Turing machine enumeration Things coming: sci-fi ideas/stories, chess (endgame), etc... License GPL+GFDL
    Downloads: 0 This Week
    Last Update:
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  • 8
    JiM is simulator Fruit-Machine or simulator One-Bandit-Machine. He can change him "face", help Skins. Skin define all cilinder, buttons, displays, lights,.. and theirs bitmaps, xy-coordination and theirs configurations.
    Downloads: 0 This Week
    Last Update:
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  • 9
    Tools based on a data structure to efficiently represent the current state of a game of Go. These include a Go problem solver and a SGF editor.
    Downloads: 0 This Week
    Last Update:
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  • 10
    Nine men morris is a game I played as kid. Its a strategy board game, of two sides trynig to remove the other pieces. You can play it with two people on one machine or via a network. Current it only a has welsh translation
    Downloads: 2 This Week
    Last Update:
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  • 11
    CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
    Downloads: 0 This Week
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  • 12
    SMART: SMART Minimax Analyser for Recursive Trees. The goal of the SMART project is to develop a powerful state-of-the art FICS compliant chess engine, using experimental technology (re-iterative MTDf , ETC, reinforced temporal difference learning, etc.)
    Downloads: 0 This Week
    Last Update:
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