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Why did I write this program, and why in Python? Well there were really two reasons. First I wanted to quickly test various game rules and strategies. Python and pygames made prototyping quick and easy. This is actually about the twentieth version of the game. Second I wanted to try the new match/case statements that were added in Python 3.10.
I found lots of uses for match/case and I really like it.
On Sight is a multiplayer, turn based board game. Players try to convert all other players' units to their side by simultaneously seeing a unit and not be seen by it. This is like simple Laser Squad or Jagged Alliance. No weapons, all tactics!