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AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Chess-like game for mobile devices. You can play human vs human, human vs machine or see a game machine vs machine. The game is played in a 6x4 board. Touching a piece indicates the way it moves. Stalemate counts as a win. There is a java midlet (aga
This is a game of Scotland Yard, which has been coded in Java. The moves of Mr. X are made by the program, while the human player makes the detective moves. The game works fine on both Windows and Linux platforms.
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Infothello is a project made by students from the IUT of calais(france) The main subject is making the game "othello" , including an AI and a 2 player-mode. The game is developped in JAVA language.
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Struggle Chess is a game of chess where all the pieces are animated. It is of course a tribute to the very famous Battle Chess. Struggle Chess is developped in Java so it is highly portable (Netbeans 6.8).
aka Hua Rong Dao (華容道). This is a sliding block game and its solver. Goal: Move the biggest piece to exit in the middle bottom. You can customize the pieces' shape and the configuration of the board. The program shall find the optimal solution
SimpleShogi is a Java implementation of the game Shogi (japanese chess) it supports hot seat and multiplayer via network (UDP). SimpleShogi offers intuitive symbols for beginners but does not implement an AI-player.
A Checkers game implementation in Java that is optimized for AI's. It includes a basic GUI and a trainer for learning AI's. This started as a Checkers program for a Checkers AI contest in the Stanford EPGY 2008 summer AI course.
A table game simulator. You can play easy card games and even ccgs. JTable is a generic simulator. You can create up new games easily with the editor. Play every game you want with up to 12 players via internet (using Hamachi: http://www.hamachi.com) or
The software provide a shared 2D environment, for web clients to play board game on it. The software itself will not handle any game flow, instead, the game flow should be handled by users themselves. Most common board game will be supported.
A SuDoku Solver written in java. Main aim is to provide an software environment which solves any given sudoku game "logically". That is like a human would solve. In future provision for playing sudoku games will also be added to the project.