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CCGMachine is a generic collectible card game engine which allows developpers to implement the game of their liking while keeping a consistency between game interfaces.
Marc's SuDoKu is a complete SuDoKu program with advanced puzzle creation and solving engine (see http://sourceforge.net/projects/sudoku). With Marc's SuDoKu you can play alone or in duel/battle via the included NetPlay. You need Java6 (read the news!)
jose is a graphical Chess tool.
>>> moved to https://peteschaefer.github.io/jose <<<
You can store chess games in a database.
You can view and edit games (including variations and comments).
You can play against a plugged-in chess engine and use it for analysis.
Features 3D board view.
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First full implementation of the chess variant Bucky, a game of dudes, chameleons and shamans. The game has logical and emergent rules, suitable for object orientation.
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
Chess Editor is a pure Java tool to create, edit and view chess games in the Portable Game Notation (PGN) format. The tool integrates with externally specified chess engine programs to provide analysis of board positions.
An engine/framework for isometric games (like japanese RPGs) for mobile devices supporting J2ME (MIDP 1.0). This engine will manage maps, objects and characters.
A full Action-RPG using this library is going to be released... Stay tuned...
DOEDELS is a (multi- and) singleplayer adventure enigine written in java(j2se1.5 +). The project contains the games-engine and some editors to create your own 2d adventures. The Adventure will allow to mix the gameplay with some details of RPG- and strat
Clone of the famous board game Risk! with rules based on the italian edition.
It is a strategic game with multiplayer support.
Completely written in Java, it is designed to be totally distributed: no server expected, every player communicates with each
Java Program of a machine which plays chess: it recognizes the chessboard, the position, the move of the opponent, and asks an external Chess Engine to reply to the opponent move. it is connected to a real robot which has an arm to manipulate the pieces.
Eat Hot Death! is a Crazy Eights (UNO) add-on/variant that combines some of your favorite House Rules with 27 extra cards that allow you to remove players from the game, make 'em draw up to 69 cards, have them show their cards for all to see, & more!
The Freya Game Engine is a cross platform Java API for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
A minigame tournament engine that allows for playing games against other people across the internet. The project is in the planning/alpha. It only currently has an Line of Sight Chess Program.
A Java based engine used to play the game "Stratego". This engine manages board setup, play state and generates moves based on separate strategic models.