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This project is a complete re-write of the game. It will support better graphics and animation than the original. It will have a pluggable "brain" interface for computer players so that new opponents can be added easily.
This is a card game with tcp/ip networking support. It works a bit like freeciv. The server is stable but the client is on initial stage designed to use SDL for GUI. It has already basic (really basic) AI support but this is being worked on...
pgn2pgc converts text Portable Game Notation (PGN) chess files into highly compressed Portable Game Coding (PGC) chess files. This is the only implementation of PGC as described in the PGN standard. Code is also useful for writing chess software.
Sjeng is a strong, GPL'ed chessprogram that plays bughouse and crazyhouse (drop-chess). It also supports standard chess and is compatible with any program supporting the XBoard/WinBoard protocol.
SZChess will be suite of chess applications covering every aspect of chess using computers. The development will be carried out in Java to ensure maximum portability.
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War games demos. These demos mainly shows coding of game logic, A.I., physics and basic game structure. In these demos we've tried show clean game logic code without powerful graphics. Demos use ONLY own and/or open source libraries.
Domino++ is a simple card game that can be played with others over a network. It is written in C++ and based on Qt. This project is currently in development.
Implementation of a popular mastermind board game.
Designed for linux and Windows.
Core elements:
Single player, intuitive and fast gameplay.
Multiplayer game (1 vs 1)
Best score list
Entirely in C++/Qt4
wxChess aims to be a two-player(human vs. human) and a one-player(human vs. AI) chess game developed primarily with the C++ library wxWidgets. Plans include, but are not limited to, PGN uploads for position evaluation and strength improvement tools.