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A Java based version of risk that will incorporate not only, single, hotseat and network multiplayer, but also configurable and programmable AI bots allowing you to pit your strategies against a computer.
This chess program changes its strength to give the best match against you. Eventually it learns to beat you specifically through learning alogirthms. Features included transposition tables and a elementary 3-piece endgame tablebase.
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Board game for memory training for two players. Possible to play against AI (different types). The game has support for themes. Cars, houses, girls :-)
Bordeaux1 Chinese Checkers is a playable Chinese Checkers simulator with GUI and AI. It was developed for a master's project and thesis at the University of Sciences and Technologies of Bordeaux 1, France, by a group of four computer science students.
FreeChess4 is a java chess board based on design Pattern Factory in order to implements at your choice : GUI (drag & drop, chess Font), AI (communicate with gnuchess.exe from WinBoard via shell), RS232 (chess board desk via PIC16F877, ASM, serial port)
Our aim is to create a chess game that mainly supports networking (TCP/IP), AI (using decision trees), and multiple type of GUI It'll be developped using Java, SWT (perhaps even OpenGL)
A Monopoly (tm) like game with AI, implemented using the source of Atlantik and monopd (see http://unixcode.org). All of the components are written in Java.
The JavaAI Gaming Engine is a collection of games that allow easy integration, testing, and competition of AIs. The games that are supported: Hex and Ataxx, and in the future: TicTacToe, Chess, Checkers, Rock-Paper-Scissors, and more.
DamePlus is an OpenGL based checkers game including several game modes such as "Dame", "Dame International", "Wolf und Schaf" etc. Also for playing human vs. computer some AI is implemented.
FIGS, open and fun! GPL/java game server for many games, and a graphical client. Server works for 16/19 chess variants,adding go, rating system, and haskell AI client soon.
Players take turns to choose spots on a board, the winner is the 1st player to make the required connection amount in any direction.
Features: 2player, networked game, AI, and gameplay settings
Other: Network chat and preset games(Tic-tac-toe & Gomoku)
A Settlers of Catan version for MIDP 1.0 mobile devices, with a colour interface.
A continuation of mobilecatan project which seems dead. The goal is to make it working on all colour phones and provide an AI player.
JSpaceHulk is a Java implementation of Games Workshop 's Space Hulk, a tactical simulation minatures game. JSpaceHulk aims to implement a single player SpaceHulk game with an extensible AI.
This project is a JSP/Servlet-driven web site that allows both human and AI players to compete in antichess online. More importantly, it serves as a testbed for antichess AI developers.
JMorpion is a Tic Tac Toe game with AI player developped in Java. You cant win when you play it! You can change the skin and play sounds. Required Java 1.4(for compatibility).
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
Cluedo, the murder mystery game in Java. Includes several maps (and mapping tools), AI players, configurable cards, sounds and multiple languages. In the pipe-line: networking support, improved graphics, and advanced artificial intelligence.
This package contains code for the game of EasyGo, a modified version of the original game of go. This package provides a simple API so that the users can code and test their own players. Thus one can not only play, but also program their own players.
A J2ME backgammon game, for playing two players on one phone or one player against an ai. Will use midlet version 1.0 in order to support as many phones as possible.
Java Settlers is a web-based version of the board game Settlers of Catan written in Java. This client-server system supports multiple simultaneous games between people and computer-controlled opponents. Initially created as an AI research project.