Java Open Chess is a project written in Java in NetBeans IDE. There is possibility to play for 2 players on local computers and via network connection. There is also an option to play versus quite weak computer oponent. Stronger computer oponens will be implemented soon.
ATTENTION: Requires Java 1.8 or higher!
The openfibs project aims to develop a library to be used by client software to access the First Internet Backgammon Server (fibs.com) to enable graphical end user clients, computer controlled bots, and statistical tools.
A 2D-Chess with many features, such as a multiplayer server and many others. It will also show you all movement possibilites you have. Playing against Computer is in development
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JagoClient is a Java software to play the board game Go over internet servers, to edit Go game records, to play against the computer (with gnugo), and to play point-to-point games.
Simple Tic Tac Toe game. Allows multiplayer on one computer, mutiplayer between computers with communication through included game server. Also has single player mode where you can play against computer.
Math game where up to 4 students can play online against each other. By moving their figurines around a colorful pseudo 3D board, players answer math questions and can play tricks against their opponents. Client and server distributed under Affero GPL 1.
Java Settlers is a web-based version of the board game Settlers of Catan written in Java. This client-server system supports multiple simultaneous games between people and computer-controlled opponents. Initially created as an AI research project.
BBalc is an open framework for the BloodBowl game.
This library provides chess-computer like functions such as analysing the game and generating/proposing actions. The modular design allows users to extend existing analyse modules to fit their needs.
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BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa