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...Completely re-written from scratch on the latest software frameworks, it features: social networks connection, scalable data storage, stunning graphics and much more to come.
This project has two parts:
- A Java Chess library containing board models, rules and PGN format management
- A complete Chess webapplication based on the core Java library
A very simple demo in order to show how to use JLightChessLib
The project aims to help the chess client developpers by showing how my JLightChessLib chess library canbe used in a simple application without ia, anyway the library is not developped for this purpose (as it may be very slow).
In order to use a particular version of the demo, you will need a JLightChessLib jar whose version is at least the same as the downloaded demo.
bawo is the Malawian version of an ancient African board game based around a simple counting apparatus. bawo (Malawi), bao (Tanzania) and omweso (Uganda) belong to the globally prevalent (spread by the African diaspora) mancala group of games.
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Calculate the number of solutions to place n queens on an n*n chess board, without any queen attacking each other. Options allow using rooks instead of queens, disabling knight attacks and setting the minimum distance between queens.
This library is an attempt to create a flexible chess engine using the Java programing language. The main diference than others chess engine's is that it is only a library, and it can be attached to any program, including a webapplication.
If you are interested to contribute please contact me.
Francisco Rafael Del Roio <francipvb@hotmail.com>.
This is the first step of a board game engine development plan "Architect". The first version will be playing the classical Gomoku game, and this version is called "Architect I". This project also shows the rich features of the next generation Java graphical user interface. The GUI of this application was built using JavaFX 2.0 which was entirely written in Java. Although as been announced, JavaFX 3.0 will be integrated into JRE in next year, at this point, you still need a separate runtime evironment. Be sure to download and install the JavaFX 2.0 runtime before download this game...
Tiny Go is a MIDlet (cell phone application, MIDP 2.0, CLDC 1.1),
which allows to play and review Go (Weiqi, Igo, Baduk) board game
files in Smart Game Format (SGF). Supports problem solving.
Project provides library for SGF parsing as separate package.
Project aimed at making an online application to play Dungeon Dice Monsters online. Complete with all cards/dice released: Japanese, International, and GBA ones; expanding into having the community design more. PREALPHA: No build yet Must use source
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The foundation of this project is the dicepanel, a dice roller. A couple of classic dicegames will be included too, such as Yatzee. This project is using the Almond framework and it is runnable with JavaWeb Start.
The objective of this project is the advancement of Diplomacy in the electronic realm by producing an XML Diplomacy data standard and a suite of server and client tools to facilitate Diplomacy play over the internet.
NetDare is a Java network game system. The project consist in APIs, a server, a client, a PHP CMS (Content management System) and a game sdk to help the development or integration of a game wich altready exist.
Yet another Java implementation for the addictive Minesweeper game. This game comes with a number of options unavailable in Windows's version, such as allowing more than one mines in a square. See projectweb site for a list of features.
Tigrisgame is the Java implementation of the German boardgame Tigris & Euphrates that was used as the basis of the official web version at http://gametableonline.com/. The focus of this project is to develop competitive computer opponents for solo play.
The project is about turn-based, networked multiplayer, non-cooperative, zero-sum, abstract strategy board games (e.g. Chess, Go, Reversi variants, etc.) on 3D-visualized polyhedra and related recreational (discrete, computational) mathematics.
A game engine, written in java, intended to be customizable and portable. It uses Groovy (and probably other scripting languages supported by the JVM) to reproduce behavior of tabletop and miniature games, like Warhammer 40K (TM). PROJECT NOT
This project is a JSP/Servlet-driven web site that allows both human and AI players to compete in antichess online. More importantly, it serves as a testbed for antichess AI developers.
Hero Arena (HA) will be a turn based strategy game written as a JavaApplication for a Windows OS. Development will be open to developers of all ranges with hopes of improving skills and knowledge through working on a fun, laid-back project.
Java Settlers is a web-based version of the board game Settlers of Catan written in Java. This client-server system supports multiple simultaneous games between people and computer-controlled opponents. Initially created as an AI research project.
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.