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XiangQi Wizard (Chinese Chess Wizard) is a powerful XiangQi (chinese chess) program, which supports UCCI engines. XQWizard Light is the Mobile version for Windows CE and Java ME. ElephantEye is the UCCI engine in XQWizard with strong AI.
A computer algebra system for research in combinatorial game theory.
STARTING WITH VERSION 2.0, CGSUITE HAS MOVED TO GITHUB.
The latest version can be found at the CGSuite homepage:
https://www.cgsuite.org/
This page is preserved for archival purposes only and is no longer being maintained.
NaruGo is game AI project. Current targets are GO board game and Texas Holdem poker. It investigates Genetic programming to build game AI logic. Also EA/GP simulations for TSP, Graph layout and Prisoners Dilemma problem.
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Calculate the number of solutions to place n queens on an n*n chess board, without any queen attacking each other. Options allow using rooks instead of queens, disabling knight attacks and setting the minimum distance between queens.
GeneThello (read jə-ˈne-ˈthe-lō), is an acronym for genetic othello, an othello (reversi) playing program which based on Genetic Algorithm (GA). In principle GeneThello consist of an othello program and a genetic algorithm system.
This is a game of Scotland Yard, which has been coded in Java. The moves of Mr. X are made by the program, while the human player makes the detective moves. The game works fine on both Windows and Linux platforms.
Bordeaux1 Chinese Checkers is a playable Chinese Checkers simulator with GUI and AI. It was developed for a master's project and thesis at the University of Sciences and Technologies of Bordeaux 1, France, by a group of four computer science students.
JMill is the java-based game of "Nine Men's Morris".
This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
This is an attempt to make a X vs. O game, without using a back-tracing, or any other time wasteful algorithm. Instead, an arrays of bonuses are used. Bonuses are given for each move, after which empty fields are sorted.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
Geared toward Artificial Intelligence development for chess. JFChess is written in Java, and is designed to easily integrate new AI's. It is also can play over LAN, Direct Connect, and IRC for competitive play!
Java Settlers is a web-based version of the board game Settlers of Catan written in Java. This client-server system supports multiple simultaneous games between people and computer-controlled opponents. Initially created as an AI research project.
BBalc is an open framework for the BloodBowl game.
This library provides chess-computer like functions such as analysing the game and generating/proposing actions. The modular design allows users to extend existing analyse modules to fit their needs.
BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
Java chess programm. Main goal is to develop an object orientated program with simple and well documented interfaces. A major point is how to handle endgame situations.
Four Win Three Dimensional is an offline board game. I want to know which player has an advantage from the very beginning. There might be once a program to play four win against a computer with graphical frontend.