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JSettlers2 is a web-based version of the board game Settlers of Catan written in Java. This client-server system supports multiple simultaneous games between people and/or AI bots. Originally written by Robert S Thomas as an AI dissertation (http://sourceforge.net/projects/jsettlers).
The active source code is hosted at https://github.com/jdmonin/JSettlers2 including full history; the sourceforge CVS is historical up to 2012-09-28.
Chess pairing program for run through and round robin tournaments
PairFX is a chess pairing program specialized for youth tournaments in schools and chess clubs .
No installation required! Just Unzip it and go!
I created a free online/mobile version as well : https://oks.myvcc.be/pairfx-live/
(You can run any kind of tournament with it actually but it was written for chess in schools)
It supports the organization of a so-called 'run through' tournament and round robin (everybody against everybody) tournaments
Swiss pairings are not (yet)...
MeW is a multiuser board games server with plugins support. It is intended for a moderate number of users (about several hundreds) and can be easily installed both for work in LAN and on a webserver.
The objective of this project is the advancement of Diplomacy in the electronic realm by producing an XML Diplomacy data standard and a suite of server and client tools to facilitate Diplomacy play over the internet.
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MobileStratego is the online version of Stratego for mobile phones. It's developed with J2ME and it is a two players version. Online playing is achieved using peer-to-peer with virtual server or direct connection. Single phone is supported too
A client/server implementation of the game Blood Bowl, primarily for use in conjunction with the site fumbbl.com which hosts Internet Blood Bowl leagues.
NetDare is a Java network game system. The project consist in APIs, a server, a client, a PHP CMS (Content management System) and a game sdk to help the development or integration of a game wich altready exist.
Math game where up to 4 students can play online against each other. By moving their figurines around a colorful pseudo 3D board, players answer math questions and can play tricks against their opponents. Client and server distributed under Affero GPL 1.
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This projects provides an online server and web user interfaces for playing multi-player board games in the internet. Features contain extensibility for adding additional games, user management, competitions and ranking ladder systems.
Jao is a framework, game server and set of Java clients for developing and playing card games. Support for trick taking games like Hearts, continuous play games like Crazy Eights, and partial support for mutable games like Mao is envisioned.
Java Settlers is a web-based version of the board game Settlers of Catan written in Java. This client-server system supports multiple simultaneous games between people and computer-controlled opponents. Initially created as an AI research project.
BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
jGo is a Java Implementation of the popular Go game in Java. It will support server based games, which allows tracking of high scores and best games, so you can replay the best games that have been played. There will also be support for chatting with oth
Remote Robo Race is a web based clone of Wizard of the Coast´s great board game Roborally. R3 is a multi-player online-game. The client is a PHP-based web-application, the server is written in Java.
...But it will also be different... and better ;). The target langauge will be Java, as well as an application as an applet to be easily startable with a browser. Some other goodies like a small web-server (to p
Jasm Game provides a quick and simple way to put games online, including client applet and application, robot players and server support in a very short time.
SZChess will be suite of chess applications covering every aspect of chess using computers. The development will be carried out in Java to ensure maximum portability.