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Caissa is a project for development of a mobile internet chess client which targets devices supporting Java MIDP 2.0 (or later). The client supports mainly the Free Internet Chess Server (FICS) but other chess servers may also be supported later.
Cerial Killer is a checkers playing AI created as part of an AI course at Lund University. The course had a game tournament where the students where supposed to create their own AI that played checkers and play it against other students, this is one of the entries in the tournament 2008.
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This project aims to develop a tournament management software.
This sofware is to the attention of organizers of draughts, checkers, chess, go, bridge or othello tournaments.
Basically, Seniorchess is a Java powered chess game with artificial intelligence. It uses preknown strategies about chess and it learns your new strategies.
Hellchess.
Just another java-chess-game. It is intended to have as many different
clients for the game in order to be something like a big opensource-tutorial
for building different clients and make it possible to interact between them.
DirectGo is an implementation of the asian boardgame Go. It is called directGo because of the ability to connect directly to the other player without using public servers like IGS and NNGS.
Pc version for a board game we actually develop. We are only in planning phase for the pc game, more information will fellow. There is no real name actually so, I chosed a short form for: Informatik AG AltKönigSchule
Chess program written in Java. It uses a set of Rules to evaluate a position. These rules can be easily extended. It uses a standard set of openings to reduce think time for initial moves.
Fortresses is a multiplayer game of strategy and diplomacy in the spirit of Bruno Faidutti's classic board game "Citadels." Take on different medieval roles as you compete against up to 7 other players to quickly build the most magnificent city.
Weblomacy is a J2EE-based Diplomacy adjudicator and game management system. Weblomacy handles the entire game process, including inter-player communications, order processing, turn management, and AI.
Monopoly is the best-selling commercial board game in the world. Players compete to acquire wealth through stylized economic activity involving the buying, rental and trading of properties using play money.
Four Win Three Dimensional is an offline board game. I want to know which player has an advantage from the very beginning. There might be once a program to play four win against a computer with graphical frontend.
Strategy-ai is a Stratego-like game with an ai based on genetic programming, evolutionary computation. The ai can be trained and be improved over time.