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netToe is an enhanced version of the classic Tic Tac Toe. It is playable against a second player over a network (LAN, Internet etc..), against computer AI, or against another player on the same machine.
Small project chess engine/AI written in C designed to work with XBoard. This is a summer project by an undergraduate computer science student, not a work of art. The code is rough and not fully functional.
Hinversi is a implementation of Reversi (a.k.a. Othello), a board game. It can support many frontends and backends, so you can select how clever your computer opponent is. You can also let one AI engine play against another one.
An open source chess engine in C, released under the GPL. Compatible with the XBoard and UCI interface protocols to link to a GUI or other chess arbiter.
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A free clone of the classic Battleship(R) board game written in C. Currently implements a terminal-based text UI, four levels of AI difficulty, and the classic rule set. Future goals include improved UI, more intelligent AI, and networked multiplayer.
XOMaster is a fairly strong AI five in a row (free-style gomoku) player. It implements a simple interface and an alpha-beta search function with a fast eval function.
DAna is The Connect4(Connect Four) Online game you must have!! This game is designed mainly for playing online with your friends. It also has Velena AI Engine(Perfect Play) and Ana(Moderate) to play against. Its got a simple elegant Chat Window also!!!
Ultra Tic Tac Toe is a console board game package that includes tic tac toe and two other games. UTTT contains a highly optimized computer AI engine, which supports PThreads. This page also has Solaris gaim binaries (until I create a project for them).
BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
GHexy is a little and dirty (for now) program for playing the game of HEX under the UNIX OS.
The TODO contains an AI playing program and the capability to prove oneselves on
www.playsite.com
Joy Of Hex is a hex-map based strategy war game modelled on old-style board games. The game works in a planning-execution sequence. Opponents are computer AI, local human and a human by email.
CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
It is just a Chinese-Chess Game,using SDL Library. Its target is to be a full feature Chinese-Chess ,supporting Two player via internet ,One player vs computer with AI supported
This is a card game with tcp/ip networking support. It works a bit like freeciv. The server is stable but the client is on initial stage designed to use SDL for GUI. It has already basic (really basic) AI support but this is being worked on...