Showing 3 open source projects for "path-setting"

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  • 1

    Game of Giants - 2 player AI

    2 Player (Bot or Human) AI Gaming

    ...After moving, the giant shoots an arrow from its landing square to another square, using another rook-like move. This arrow may travel in any orthogonal direction (even backwards along the same path the giant just traveled, into or across the starting square if desired). An arrow, like a giant, cannot cross or enter a square where another arrow has landed or a giant stands. The square where the arrow lands is marked to show that it can no longer be used. The last player to be able to make a move wins. How to play: 1. Select players from the panel 2. ...
    Downloads: 1 This Week
    Last Update:
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  • 2
    labyrinth_game

    labyrinth_game

    Moving and rotating tile to make a path

    This “The Labyrinth” game is an applied puzzle board game that requires player to use logic and a strategy to pass each level. A core game play is move and rotating puzzles. In This game will be play by mouse. Player will pass each level by moving or rotating puzzle to make a pathway from start point that player’s character is standing at to the Cup on the other side of the board. Game will be obtained by Visual studio 2010 and XNA game studio 4.0.
    Downloads: 0 This Week
    Last Update:
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  • 3
    Battleships game written in C# using .NET 3.0 and Windows Presentation Foundation. Main aim is to explore new technologies, and try to "do things right" in a recreational setting.
    Downloads: 0 This Week
    Last Update:
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