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- Challenge A.I.
- Challenge a friend (offline)
- Choose I.A. and its level (depth)
- Create your own A.I. in LUA language. You just have to add your LUA script in ./data/ia (model on the existing files)
System for creating chess exercises compatible with the OS Chess Open Source Chess Exercises book series. The most recent book can be purchased at https://www.createspace.com/4806762
This is a Fallen Angel Siege board game clone. Create units by moving blocks on the board and send them to your opponent castle to destroy it. If you start dreaming about blocks, stop playing!!
A scrabble dictionary. Artificial intelligence scrabble player.
As for now a dictionary for scrabble was implemented. Game board recognition from images is under development. Find all the words you can create from a given set of letters. A filtering function enables you to find all the words that fit to particular position on the board.
Open Source program is designed for create the classic crossword puzzles. Written on C++(Qt). Кроссплатформенная программа для создания классических кроссвордов.
The idea is to create an easy to use engine for board game simulations on PC. Just scan or photograph your board and cards to play. Check games section for some game setups.
*WdS Tools* is a project aimed to create various tools for the browsergame *Andaloria* like a mapviewer, a guild internal map, a combat calculator and a taxes calculator. The mapviewer displays terrain, towns, units and borders.
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Project DGserv consists has to create any sort of patch. We are based on the emulateur mangos. His(her,its) patchs has for purpose to return the waiter(server) more fun. Patch level 250, patch npc teleporteur, patch marchan ect...
HexReMapper allows the user to create customizable hex-based game maps. It is modeled after Arr-Kelaan's Hexmapper but includes an easier to use GUI, support for more than two layers, and the ability to resize and shift maps.
easyGM is a toolset for GameMasters. It creates a virtual tabletop on which you can store information, roll dice, and create maps. It has lots of tools to begin with and can be extended using it's built in module system.
Regimental Command is a generic armored combat system being developed with the Simple DirectMedia Layer (SDL). The goal is to create a cross-platform system that can be used to develop a variety of turn-based and real-time wargames.
Chess game, but also so much more. Allows user to create their own custom board game, with own rules, pieces, and board layout. Includes intelligent AI that can adapt to customized games, and multiplayer support that allows users to share their creations
Dynaman is a try to create a game like "Dyna Blaster" in C++, supporting Windows and Linux (and probably even more Operating Systems). The code is based on libSDL. It currently supports walking, placing bombs and goodies, we want to add LAN support later
Realpolitik is a cross-platform (Mac/Win32) viewer and adjudicator for the game Diplomacy, with a point-and-click interface, game history, and text and bitmap reports for GMs. It has over a dozen rule and map variants, and you can easily create your own
This, my friends, is now called D20gen. It is a project designed to help GMs of D20 system based games to create session material for those times when you don't feel like rolling 4,000 sets of dice.
Simontacchi is a Winboard/UCI compatible chess engine that intends to grow via development community involvement. The goal of the project is to create a chess engine that rivals the strongest commericial and amateur programs.
CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
This project is an initiative to create "missing" games. These may be forgotten games from our past
or new features in already existing games. Do you miss a game or feature? Then join us!
Our project will create a cardtable, then allowing users to connect to it via TCP/IP. It will allow the players to play virtually any cardgame available. The cards will be moved using drag 'n' drop, like the standard windows game.