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This is a console based 3D 4-in-a-line game made with ascii graphics. It aims to be portable to all kind of unix systems and to microsoft windows. Its writen in C and uses standard library rutines mostly. Its for local playing now, but networking will be
The Goal of TARStack is not to increase competitive battles and the rivalries they create, but rather to foster teamwork, group cohesion, and creativity.
The advent of the wired world and - especially - the recent rise in popularity of social networking between connected devices provides an opportunity for friendly matches within any sort of group. Generally, like-minded groups of people will get together and participate in one-on-one matches or regularly organized tournaments.
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PCChess is a remote/mailchess component for Joomla 1.5. With PCChess you can enhance your Joomla! Website with a nice chess game and allow your visitors to play mailchess around the world.
Chain Reaction is a game played on a rectangular field by setting stones causing chain reactions to oust the others from the field. This version works with gtkmm and lets you choose board size and player number. Networking support is planned.
jIBS is a clone of the well-known Backgammon server FIBS. It allows Internet users to play backgammon in real-time against real people (and even some bots).
Most players use a graphical interface to allow the easy 'point and click' approach
Cluedo, the murder mystery game in Java. Includes several maps (and mapping tools), AI players, configurable cards, sounds and multiple languages. In the pipe-line: networking support, improved graphics, and advanced artificial intelligence.
A 3D computer version of the famous BattleShip game. Written for Linux using OpenGL, will support networking games and skinning support for different looks for your battleships!
This is a card game with tcp/ip networking support. It works a bit like freeciv. The server is stable but the client is on initial stage designed to use SDL for GUI. It has already basic (really basic) AI support but this is being worked on...