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Red Hat Ansible Automation Platform on Microsoft Azure
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A console/ncurses chess engine frontend and PGN editor.
CBoard (Curses/Console Board) is an Ncurses frontend to chess engines supporting the XBoard protocol. Supports reading and writing PGN including roster tags, RAV, FEN, NAG and comments, lots of configuration options, UTF-8, different board sizes depending on the terminal and more.
chessoclock is a simple chess clock running on a virtual terminal
chessoclock is a simple chess clock running on a virtual terminal. It
supports an user defined time amount and increment per move as well as extra time and all the features of a Fischer clock.
chessoclock is no longer based on the curses library. Install it on your
(even old old old) laptop and you can have a chess clock everywhere in every moment. Under Linux only it can run in a xterm, but you get best visual effect when running in a virtual terminal or on the console and not under X...
"Many Games" is a system for creating and running a nearly endless
number of user-defined (or downloaded) games in a graphical
system. It will support games, such as checkers, tetris, solitaire,
breakout, and almost any other two dimensional game.
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ChessRogue is a turn-based game requiring careful play and problem solving skills, combining elements of Chess with the roguelike genre. You play the sole survivor of your side, fighting through increasingly tough levels to capture the enemy King.
Cartagena is a race-type board game (like Hare & Tortoise, or even Chutes & Ladders). The game handles (or will handle) both network and hotseat multiplayer games, with both console (curses) and GUI (wx) interfaces, as well as AI players.
Kingdom Wars is a client/server chess daemon designed to run on multiple operating platforms. Both the client and the server are stand alone. The network protocal is open, and custom clients are welcome to be developed.
this program is almost a text version of the Galactic Konquest(in KDE game package). it will be written mostly in c++ and uses pthreads and ncurses. It would also support network gaming which is its main difference from konquest.
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ch0 c-h-zero the chess engine!!!
How well is it possible for your processor(s) to play chess? How well is it possible for someone AND your processor(s) to play chess? Would they let it fly, or manage it actively?
--> Let's evolve !!!
Popular Ships battle for two players connected across the network. Provides modular concept of three layers (network layer, game logic, and user-interface). Currently only ncurses (console) user interface is implemented.