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Context for your AI agents
Crawl websites, sync to vector databases, and power RAG applications. Pre-built integrations for LLM pipelines and AI assistants.
Build data pipelines that feed your AI models and agents without managing infrastructure. Crawl any website, transform content, and push directly to your preferred vector store. Use 10,000+ tools for RAG applications, AI assistants, and real-time knowledge bases. Monitor site changes, trigger workflows on new data, and keep your AIs fed with fresh, structured information. Cloud-native, API-first, and free to start until you need to scale.
RobotChase is a game in which the player moves about on a rectangular grid, while trying to escape or destroy advancing robots. Uses mouse or (configurable) keyboard. Written in Java using the MVC and Observer patterns.
Conway's Game of life cross-platform implementation.
...Game of life is a popular mathematics game that was invented by John H. Conway in 1970. It's have very simple rules which lead to the creation of beautiful and amazing patterns.
Android version https://play.google.com/store/apps/details?id=com.abtimal.conwaysgameoflife
These are games,Pacman,Battlefield,Tetris and Chess made by students of International Institute of Information and Technology. These projects follows different Design Patterns to have an efficient designs.Projects guided by KV Dinesha Ph.D(IIT-Bombay)
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
This is based on hardware game I had as I child. I have never seen this game anywhere, so I decided to make a software version of it. The game is a board game where you have to arrange numbered pieces into patterns.
In this simple game one player takes the part of time and the forces of decay and tries to destroy the ordered patterns being built up by their opponent, who takes the part of the external, constructive energy source. Each player gets a turn at each role.