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- Challenge A.I.
- Challenge a friend (offline)
- Choose I.A. and its level (depth)
- Create your own A.I. in LUA language. You just have to add your LUA script in ./data/ia (model on the existing files)
...It was fun to work on this project, and I hope to work on it more.
August 3rd 2013 update:
DiceRoller v2.0 is now v2.1! The dice roll parsing and result mechanism has been offloaded to Lua, The current script is bare-bones, but more features will be added over time, and you can add them yourself without the need for downloading/compiling source code.
Version 2.1 is currently in beta.
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Puzzlemon Battle Force (working title) is an element/creature-type based puzzle game that involves tile matching for creature summoning and a stats based combat system. LÖVE engine is currently required to run game. http://love2d.org/
It use SDL in Linux and HGE in Windows for graphics platform, and use Lua for action script.it's easy to make a simple game and externable for more functions.
Tick5 is a board game known as gomoku, omok, piskvorky or wuziqi. Tick5 has a built-in AI and also allows users to build their own AI with script language Lua. Tick5 runs cross-platform and has both GUI and textual version.
Stop waiting on engineering. Build production-ready internal tools with AI—on your company data, in your cloud.
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Polopoly's a porting of the classic Monopoly. Polopoly's not limited to the original rules, but also uses different maps with crossing streets etc. It's not just only an online playable game, but serves as a tutorial how to build a simple game, too.
Stratengium is designed for those that like strategy and tactics in their purest form. This framework can be used to play your style of strategy through the customizable Ruleset system. Play against AI opponents, hotseat, online, or with a PBEM format.