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A powerful chess engine written in C++. It currently implements hybrid board representation, alphabeta pruning, quiescence search, static evaluation, legal move generator, iterative deepening, MVV/LVA move reordering, makemove, unmakemove and uci move representation standard, tapered evaluation. Elostat gives the current version an ELO of 2100 measured over 50 games.
SokoSolve is a Sokoban game and enthusiast tools. Features include: Game (mouse-move,crate-drag, bookmarks), Library, Solver, Editor, and Generator. (Windows, C# .NET)
Moved: https://github.com/guylangston/SokoSolve
JavaScript chess with board rotation, pgn output, forward/back & save
...Utilizes bitboards (arrays of two 32-bit numbers) and lookup tables for fast move-generation and analysis. Endings include checkmate and resignation; draws are yet to be implemented. The cpu engine is a work in progress, suggestions/contributions are welcome. Can log static-exchange stats and be configured for more.
Are you fed up with gory first-person shooters and boring strategy games? Then try Kniffel, a game with five dices, a mug and (nearly) unlimited player count. Fun is guaranteed!
Everything coded in C++ with FTLK the best GUI lib we've ever seen!
GTK-Manie it' s a card game for Linux , windows plateforms. This game is build with gcc and gtk 1.4 (2.0) for linux and dev-cpp and gtk for windows.
GTK-Manie play with three A.I. and one user.
We proposed this games with GNU/GPL license.
An interface to an artificially intelligent agent for playing Magic: The Gathering by Wizards of the Coast. And one or more agents for static or adaptive playing of the game against other artificial or human players.
Piritonio is a innovative chess engine based on Static Memory Access Piece In Move (SMAPIM). Piritonio are developed in C# with .NET Framework, interact with UCI protocol