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The objective of this project is the advancement of Diplomacy in the electronic realm by producing an XML Diplomacy data standard and a suite of server and client tools to facilitate Diplomacy play over the internet.
NetDare is a Java network game system. The project consist in APIs, a server, a client, a PHP CMS (Content management System) and a game sdk to help the development or integration of a game wich altready exist.
TQMS-Tygo qipu management system, is to provide a platform to manage your qipus which can be files or from database. You can search qipu by event, player, date, or the combination of them.
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A answers and questions game written in Java. The player chooses one or more groups of questions, the game mode and the difficulty level, then, the software raffles a question and the player answers it for add points in the score.
A Monopoly (tm) like game with AI, implemented using the source of Atlantik and monopd (see http://unixcode.org). All of the components are written in Java.
Magic:The Gathering over LAN or Internet, alone or against another player (need IP of your opponent). The program is the judge : you play with the true rules. Firemox can also emulate another TBS. Written in Java, works on Mac, Windows and Linux.
Math game where up to 4 students can play online against each other. By moving their figurines around a colorful pseudo 3D board, players answer math questions and can play tricks against their opponents. Client and server distributed under Affero GPL 1.
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A Chess Game developed completly in Java including the Java3D API. This game is more then standard chess games, because it contains the possibility to play on more then one layer (e.g. you can pull the rook in x- y- and z-axis)
LeasySudoku is a Sudoku game software for all user. It can revolve and generate different kind of board (from a high level to an easy level). The desktop environnement is based on Windows .NET 2.0 with a nice design which can help all users during gaming
xChess is a multiplatform graphical chess user interface written in Java for numerous chess engines. It intends to support multiple chess protocols to serve as a front end for many existent chess engines.
This projects provides an online server and web user interfaces for playing multi-player board games in the internet. Features contain extensibility for adding additional games, user management, competitions and ranking ladder systems.
jIBS is a clone of the well-known Backgammon server FIBS. It allows Internet users to play backgammon in real-time against real people (and even some bots).
Most players use a graphical interface to allow the easy 'point and click' approach
A game engine, written in java, intended to be customizable and portable. It uses Groovy (and probably other scripting languages supported by the JVM) to reproduce behavior of tabletop and miniature games, like Warhammer 40K (TM). PROJECT NOT
jose is a graphical Chess tool.
>>> moved to https://peteschaefer.github.io/jose <<<
You can store chess games in a database.
You can view and edit games (including variations and comments).
You can play against a plugged-in chess engine and use it for analysis.
Features 3D board view.
Soviet Russia will be a risk game software written in Java 1.5 and initially it will use the standard JavaAPI (J2SE 1.5).
Soviet Russia will count with a client for online engagement and maybe in future get a version web-based (Applet).
A Java-based server for the Japanese chess variant "Shogi". Features both a Java-based client and a Java-based server. The idea is to emulate the functionality of the popular Go server IGS (ability to play, observe, store, and review games in a group).
JConnect4 Tournament is a game based on the original Connect4 board-game. Written in Java, it's an independent platform development, faced to online/offline matches among two or more players, in a selectable tournament scheme.
This package contains code for the game of EasyGo, a modified version of the original game of go. This package provides a simple API so that the users can code and test their own players. Thus one can not only play, but also program their own players.
The Freya Game Engine is a cross platform JavaAPI for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
This project aims to develop a tournament management software.
This sofware is to the attention of organizers of draughts, checkers, chess, go, bridge or othello tournaments.