Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
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Custom VMs From 1 to 96 vCPUs With 99.95% Uptime
General-purpose, compute-optimized, or GPU/TPU-accelerated. Built to your exact specs.
Live migration and automatic failover keep workloads online through maintenance. One free e2-micro VM every month.
CyberVRML97 for C++ is a development library of VRML97/2.0 applications. Using the library, you can read and write the VRML files, set and get the scene graph information, draw the geometries, run the behaviors easily.
A free implementation of the classic game Dungeon Master from FTL/Interplay for GNU/Linux + SDL. Further implementations: other (POSIX preferred) systems supported by the SDL library.
orange is a new object oriented programing language, combining features from objective c, java and scheme. it's main targets are compactness, efficency and rapid prototyping.
X-pired is an action-puzzle game written in C using SDL, SDL_mixer, SDL_image and SDL_gfx libraries distributed under the terms of GNU GPL. The goal of the game in each level is to reach the exit square, avoiding exploding barrels and other deadly stuff.
Spatial Disruption is a Web based Strategy Warfare game. This project houses both Version 1(Perl, C++, and Flat text Files), and Version 2(PHP, Python, C++, and Various SQL databases). Our game already features a 2-D map, built-in alliances, and more!
The BeOS Instant Messaging Kit project aims to create a BeOS-centric, generic instant messaging servuice for workstations. The system will follow the BeOS kits/servers model, and different IM protocols will be supported through add-ons to the im_server,
New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
SOAP 1.2 Implementation Written in Java. The difference between SOAPAnywhere (SAW) and Implementations such as Apache SOAP and Axis is that SAW can not only be run through a WebAPP container but can also run in both a standlone mode and as an integrated
Useful and small conversion utility for metric and english measurements. Uses most common measuring units. Older editions written in c++, newer editions in java. Both bytecode and source are available for download.
The goal of this project is to develop an open-source implementation of
the management application (and drivers if necessary) for Creative NOMAD
MP3 player (the first, parallel port model).
Bomber Instinct as roughly the same goal as Bomberman, but here each character has its own special powers and you have to deal with the subtelties of maze-shaped levels (switches, teleportations...). Needs SDL, SDL_mixer.
This will be a clone of Master of Orion 2 (MOO 2), It will have many similarities and differences. Hopefully many of the problems and tedious things will be taken care of. It will not be a complete clone (some new stuff, some removed stuff)
The Gremlin Engine allows one to make its own, full featured, graphical RPG-style adventure without a line of code.
The adventures may include scripted parts like introduction sequences and animated effects like spells or traps.
CJKVInput, an enhanced branch of UNICON/CHINPUT, which is used to display/input Chinese, Japanese, Korean & Vietnamese. The main goal is to crack more better inputmethods and more features.
mysdlgui is a game SDK based on SDL (www.libsdl.org) and libsigc++ (libsigc.sourceforge.net) whose main aim is to implement a powerful fully customizable GUI (with Widgets like Buttons, TextArea, Movie, ecc...)
Sum-It is spreadsheet application for the BeOS.
It was orignally developed by Maarten Hekkelman (www.hekkelman.com) and later released as Free Software.
An initial release was made from Maarten's source, but development has ceased.
Do you use Allegro for programing your games?
This addon will finally help you to make your game event oriented and simplify your GUI and make it look better. (you need C++)
Actually it works fine!!.
It's quite disorganized.