Showing 4 open source projects for "parallel"

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  • 1
    Twice crosses-circles

    Twice crosses-circles

    Random crosses-circles (tic-tac-toe).

    The game is played according to slightly modified rules. Since the advantage of the first move in tic-tac-toe is obvious, now it is necessary to draw up two adjacent (parallel anyway it will not work) rows. The computer needs to prevent this and make a regular series; at the same time, computer moves randomly, which is logical, since any meaningful move is guaranteed to deprive the chances of winning.
    Downloads: 6 This Week
    Last Update:
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  • 2

    Gravity Force X

    Expanded remake of 1994 Amiga game "Gravity Force 2".

    ...Some expansions have been made over the original, made possible by modern computing power, such as increasing the number of projectiles, higher definition graphics. Programmed in Dark Basic Pro. Requires Windows with DirectX 9c (can install in parallel with higher DirectX )
    Downloads: 0 This Week
    Last Update:
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  • 3

    lptdrv

    a tool to control LPT-attached devices manually or on a time basis

    A DOS "driver" for computer LPT ports (parallel "CENTRONICS"). It allow to change easily the logic states of any pins, either manually or automatically (on a predefined time basis). With a small electronic circuit we can for example drive electric devices trought the PC. The program can support max. 24 devices and 3 LPT ports (0x287, 0x387 and 0x3BC). There is no need to build an additional electronic circuit for small power devices like LEDs (10-20mA), but for bigger projects (motors, etc.), the circuit is needed. ...
    Downloads: 0 This Week
    Last Update:
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  • 4

    The Engine

    Game creation engine with built-in BASIC interpreter.

    ...It is aimed at game developers with little spare time, and tries to reduce program size with powerful commands that takes as much coding effort off the shoulders of the developer as humanly possible. The BASIC interpreter supports only labels, not line numbers, and the program is written with the built-in editor. Interpreter and graphics engine run in parallel, in separate threads, and hence interpreter speed is not an issue. The interpreter is not chiefly designed for speed, but for comfortable development. The editor and command screen use a custom 8 x 8 font on a 64x16 character text display. There are currently three switchable screens: Game screen, Output/Command screen, and Editor screen.
    Downloads: 0 This Week
    Last Update:
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