Showing 3 open source projects for "issue"

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  • Passwordless authentication enables a secure and frictionless experience for your users | Auth0 Icon
    Over two-thirds of people reuse passwords across sites, resulting in an increasingly insecure e-commerce ecosystem. Learn how passwordless can not only mitigate these issues but make the authentication experience delightful. Implement Auth0 in any application in just five minutes
  • Cloud based software designed for labor unions Icon
    Cloud based software designed for labor unions

    Union Impact goes above and beyond in improving the way you manage your member information.

    We’re confident you’ll agree that our labor union software is truly the easiest, most efficient, and customizable way to organize all of your union workforce management needs.   In addition to making workflow easier, you’ll find that with our labor union software your organization will become more in tune with your members, contractors, and their surrounding communities.
  • 1
    yabdialog for Haiku

    yabdialog for Haiku

    yabdialog displays dialogs, alerts and panels on the Haiku Desktop

    yabdialog (previously called hdialog) is a CLI utility that displays a variety of dialogs, alerts and panels with more control over color and placement than you get with the alert and filepanel commands included with Haiku. It also contains additional widgets and lets you control your clipboard. The yabdialog command should be callable from any scripting language that can issue a SYSTEM call and receive string data back from standard input. All parameters must be supplied...
    Downloads: 0 This Week
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  • 2
    Project to create 64bit virtual CPU in Gambas, a 64 bit assembler in for the CPU and then port C to it, and then scripts to port GNU/Linux to it. The aim is to run 64 bit Linux on common 8/16/32 bit CPUs in applications where speed is not an issue.
    Downloads: 2 This Week
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  • 3

    The Engine

    Game creation engine with built-in BASIC interpreter.

    ..., and the program is written with the built-in editor. Interpreter and graphics engine run in parallel, in separate threads, and hence interpreter speed is not an issue. The interpreter is not chiefly designed for speed, but for comfortable development. The editor and command screen use a custom 8 x 8 font on a 64x16 character text display. There are currently three switchable screens: Game screen, Output/Command screen, and Editor screen.
    Downloads: 0 This Week
    Last Update:
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