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PacMan2 - The Family - Network Edition - Arcade game - opensourceware version of Pacman with NEW DESIGN and LOTS OF DEVICES (program's engine has got script executer - Squirrel(R)), in 2D version, semi-3D version and under development fully 3D
It can be played by 2 players at the same PC or in multiplayer mode
over the LAN-network (TCP/IP protocol, uses sockets)
...I got a little inspired from MT4 allowing a fairly easy portability of programmed indicators from MT4 to QChartist. It is now faster and much more professional thanks to the use of a C++ layer (used mostly for calculations) over the standard Basic layer (used mostly for the GUI interface). You can use astro indicators and functions from a library for astronomical calculations. You can get realtime quotations thanks to perl scripts.
Formerly Slaytanic Scripts. This is the place where you can get addons, tweaks, modules, blocks, etc. designed to work with the great RavenNuke(tm) CMS developed by Jonathan Estrella.
This is a collection of source code, scripts, designs, protocols and other types of documents aimed to help building and modding humanoid robots including Hitec Robonova, Kondo KHR and Robotis Bioloid. Files are contributed by robosavvy.com forum members
Project to create 64bit virtual CPU in Gambas, a 64 bit assembler in for the CPU and then port C to it, and then scripts to port GNU/Linux to it. The aim is to run 64 bit Linux on common 8/16/32 bit CPUs in applications where speed is not an issue.