Showing 60 open source projects for "evolution-x"

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  • 1
    Deal or No Deal clone. Select one of twenty-six cases, each with random amounts of money inside ranging from $0.01 to $1,000,000. Then open the rest of the cases, individually, knocking off values. The banker offers amounts of money for your case.
    Downloads: 0 This Week
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  • 2
    This program is in use for design Wap sites in a rapid way. It's the new wap editor for the home user. The web programmers obtain in a simple way wap site in instants with this wap editor The environment of programming is Gambas.
    Downloads: 0 This Week
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  • 3
    The fastest image browser for Mac OS X. Period.
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  • 4
    Project E is a lightweight, multithreading 2D game engine with a fast and simple scripting language.
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  • 5
    Clone of WinCue for Winamp. Medialibrary for extreme quick access. Textphrases, regular expressions, foldernames limits tracks to certain files/songs. Tested with Xmms, but adjustable for any command-line supported Player. AutoCue need InfoPipe and Xmms.
    Downloads: 0 This Week
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  • 6
    Proyecto DANC, abierto a todas a quellas personas interesadas, DANC proviene de mi idea Diseńo Antes No Codigo y su fin es unir a todas las personas sea cual sea su nivel en el campo de las computadoras y para todo fin.
    Downloads: 0 This Week
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  • 7
    nbasic - bytecode compiler+vm for middle level programming language, like basic. nbs - small and fast C-coded object orientated basic (compiler+vm) for embeded applications. Purpose: scripting support for C/C++ project.
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  • 8
    PaquitoMeter is a small program that shows you statistics about your network transfers. You can choose between interfaces installed in your system, your language and the maximum speed your connection supports. (It is written with GAMBAS)
    Downloads: 0 This Week
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  • 9
    iTanks: Use your skills in C++ to compete with other programmers. Two software tanks battle in a virtual arena.
    Downloads: 0 This Week
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  • 10

    The Engine

    Game creation engine with built-in BASIC interpreter.

    ...Interpreter and graphics engine run in parallel, in separate threads, and hence interpreter speed is not an issue. The interpreter is not chiefly designed for speed, but for comfortable development. The editor and command screen use a custom 8 x 8 font on a 64x16 character text display. There are currently three switchable screens: Game screen, Output/Command screen, and Editor screen.
    Downloads: 0 This Week
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