Showing 45 open source projects for "ui"

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  • 1
    DIY MPG Gauges and fuel efficiency solutions, a collection of software and hardware solutions for keeping track of your fuel consumption and miles per gallon for the Do it Yourselfer or advanced user who wants to learn how to save some fuel.
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  • 2
    sen3d is a simple 3d engine being developed in the Basic4gl programming language.
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  • 3
    The TBG Engine Suite is a Text Based Game designer. It has currently been replaced with a new project called Mud Designer hosted on Source Forge.
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  • 4
    A cross-platform sprite-based pseudo-3D isometric pixel art modeling aid. Written in 100% BlitzMax. Uses precise building blocks and a minimalist interface. Blocks snap to a grid aiding with precise construction. Can also save and load creations.
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  • 5
    Bored of the slow Flying in X2 - The Threat? Hung Up of the undynamical Trade System in Freelancer? Then StarRadon Online is your world for your wishes! Are you going to be a Trader, Soldier or even a Pirate? Its your decision! Join StarRadon Online!!!!!
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  • 6
    This Game is an free MMOG with Elements from the game X2 - The Threat, EVE and Freelancer
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  • 7
    It's a Delphi-Interface in that computers are shown as buttons on a satellite image of my school. The buttons have remote-controle-functions. It should be a helpfull tool for administrators. I hope for new features in my GUI like "logging of".
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  • 8
    The aim of this project is to develop, and maintain an open source, community developed GUI libary for freeBASIC.
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  • 9
    take Atari's Battezone vector based graphics and add Activision's Battlezone first-person shooter and a real-time strategy, and what do you get THIS
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  • 10
    An operating system designed to "Operate", so to speak. We have a vision of an operating system that will work solely how the User wants the operating system to work. Completley customizeable OR will run perfectly fine straight out of the box.
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  • 11
    BlitzMaxGtk is a module which adds Gtk+ and Scintilla compatibility to BlitzMax (currently only available for Linux)
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  • 12
    A multi purpose toolbox type library for the FreeBasic programming language. Also with the toolbox, a full fledged Text/ASCII application framework will be developed.
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  • 13
    "Desktop Environment" for DOS (x86) written in QBasic. Needs QBasic compiler (not included in project).
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  • 14
    Zine is a GUI library for FreeBasic compiler with strong influence from wxWidgets toolkit. It is designed to be able to work in Dos, windows and Linux.
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  • 15
    A small multitasking OS to run on 65C816 based systems. Features to include a GUI support for as much HW for the supported systems as possible and a system of system extensions for easy expandability of the OS. The initial Development is being done on the Apple IIgs, with plans to port to the Commodore 64 with a SuperCPU. Eventually there will be ports to other 8 and 16-bit CPUs beginning with the 6502, followed by the z80, 6800, 6809, 8086, PDP-11, and then the TMS9900. Once these are...
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  • 16
    This is a household control for next generation home for all that will use VERY low power equipment and a central control unit (server) that will feed led/lcd monitors
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  • 17

    yabasiclibs

    Extension libraries for yabasic

    A series of libraries for yabasic , the BASIC dialect by Marc Ihm, that give access to a number of common utilities on Linux. Not tested on other UNIX platforms, but it should be possible to adjust them accordingly. This software is still very much in the planning and experimentation stages.
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  • 18
    Open-Source PureBasic Development Studio IDE, for use with the PureBasic Compiler. Project built in C++ to maximize compatibility with alternative operating systems.
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  • 19

    Freeform II

    Freeform II is a visual GUI editor for Liberty BASIC

    Create your application windows for Liberty BASIC applications with this tool entirely written in Liberty BASIC by the Liberty BASIC community.
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  • 20

    The Engine

    Game creation engine with built-in BASIC interpreter.

    "The Engine" is a game creation engine with built-in classic type BASIC interpreter (as known from old 8-bit computers), screen editor and full-screen editor, using OpenGL and SDL (currently POSIX only, but portable, in principle). It is aimed at game developers with little spare time, and tries to reduce program size with powerful commands that takes as much coding effort off the shoulders of the developer as humanly possible. The BASIC interpreter supports only labels, not line...
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