Real time face tracking and recognition refers to the task of locating human faces in a video stream and identifying the faces by matching them against the database of known faces.
Artificial neural network gender detection
ANNGD is a artificial neural network gender detection application. The detection is made in real time images captured by webcam by opencv library. The package include applications to image pre-processing and artificial neural network back-propagation training.
Face tracking system that allows the user to interact with the computer moving the head. It's possible to move a camera in a 3D scene and the mouse in the screen. Contains also an open source implementation of the condensation algorithm.
Real time capable implementation of the DVB-T standard in C.
A 3D Video Player with interactive viewpoint adaption.
A free 3D Video Player were you can modify the viewpoint interactively. This Program is result of a Bachelor Thesis written at Institute for Telecommunications, RWTH Aachen University. See wiki or homepage for instructions how to use it.
Student project at the Ecole Centrale de Lyon. Design of an open-source wireless realtime video acquisition device using a CMOS digital camera and a µclinux microcontroller.
Ruby computer vision library
Video processing and computer vision library for GNU/Linux offering interfaces to do image- and video-I/O with ImageMagick/Magick++, Xine, firewire digital camera (DC1394), and video for linux (V4L). Port to MS Windows is underway. Note that this version of HornetsEye is deprecated. HornetsEye now is released as multiple packages on RubyGems.org. The source code is available on Github.com (see http://www.wedesoft.de/hornetseye-api/ for more information).
Java API for tracking moving objects in live or pre-recorded video. Comes with a test application with adjustable motion-tracking parameters. Download maintained at http://tech.joelbecker.net/computervision/6-videomotiontracking2 .
Live Video/Audio production suite
It's a live Broadcast YUV 4:2:2 using any V4L2 as video sources, and any BlackMagic as hardware output renderer. It is based at SDL, V4L2, and DeckLink SDK. For the moment it does only transition on (any) V4L2 sources and Renders the output to any DeckLink. Source code sould upload soon, after finished the next modules : 1.) Full SDL GUI 2.) Transition based on TGA pictures (grayscale) 3.) LOGO DSK Questions at : firstname.lastname@example.org
Build a Gateway program (named NetCamGW) which get data from one or more network cameras.
A software package designed for controlling an AEG-based sentry turret with optical target recognition through a USB webcam
The UHAPI4Linux project is working on an open source implementation of UHAPI: 1. Provide development platform on PC for application and middleware 2. Demonstrate UHAPI concepts 3. Bootstrap developers with UHAPI
VIPERS is a Video and Image Processing Environment for Real-time Systems. It has been designed for rapid prototyping of real-time computer vision systems.
The VisualART Interface will take/convert and deliver any file format to the best (streaming) format so it can be displayed completely platform independent. This happens seamlessly and realtime.
The webcam computer vision (WCCV) project focuses on computer vision algorithms and systems that follow the web cam paradigm: cheap, robust and efficient. The project comprises designs, patterns, code, tutorials and examples.
artnet controled realtime visual-content mixer based on freej
blackoutLCM is a artnet controled realtime visual-content mixer based on freej.
A free, java-based wearable computer and augmented reality system. Designed to be constructed out of common off-the-shelf items.
Java based video capture software for the inexpensive (~$80) Hawking Technologies HNC230G Wireless-G Network camera. Motion detection and archiving of captured still images supported. Catch 'em in the act!
nemosomen is a framework for designing open source, network based, multimedia (video/openGL/sound/MIDI) realtime toys a suite of tools for distributed development, processing of media. It tries to shift most of the working process in realtime processes.
This project provides realtime implementations of popular HDR tone mapping operators on GeForce 8800 GPUs using the CUDA programming environment.
Æther9 is an experiment in collaborative realtime storytelling through the use of networked video transmission.
A digital animation tool for real-time generation and interpretation of images, video and visual effects, allowing the artist/operator to adjust, on the fly, the parameters of the effects according to his or her own sensibility.