Synthesises sound using 12 aliquots. Gradual change of pitch is possible. You can train your hearing of separate aliquots with this program. Sound generated with this program may be also used in electronic music or in tunning musical instruments.
A SoundFont editor. *** NOTE: This project is superseded by Swami. ***
Sonic Flow are C/C++ libraries for dataflow-oriented audio signal processing. Advanced features: feedback, multirate and hierarchical networks; signal processing block library. High-quality chorus/flanger, compressor/expander, param.EQ etc. example code.
The project is about porting selected (open source) music-, and audio software to latest compilers and platforms...
This is a Project for Text To Speech Conversion
A modular VST instrument software synthesizer.
A fair attempt at the Keplerian tradition to explore the solar system
Nowadays the idea of a music of the spheres, or a cosmic music that descends from the planets seems more like poetic philosophy than anything scientific. However, when the scientist Kepler discovered special principles about planetary motion, he also reconsidered the music. Apparently his observance of a harmonic law of planetary motion was reason for him to propose a computable system of pitch and harmony deriving from angular velocity. The purpose of the programming project is as a tool to examine his system. With Java 2, it provides an open-source solution for listening to harmonies so generated by planetary motion. This program can run on any computer provided with a Java Virtual Machine (Rev 1.5 or greater). JAVA 2, system independent. Purpose:to encourage research in harmony in astronomy, math and music. Obstacles:math, DSP/synthesis, networks, astronomy. Features:audio, database, graphics Technologies: Telnet, .WAV audio, oggvorbis, other audio
Thérémine generates high quality audio from an USB Arduino Theremin
Thérémine is an audio program which reads realtime pitch and volume data from an USB Arduino Theremin, and generates high quality audio signal emulating a realistic instrument. It was originally designed to work with an Open.Theremin.UNO shield (see http://www.gaudi.ch/OpenTheremin), although it should work with other Arduino devices as long as you provide an appropriate program. Thérémine can play a variety of different tones. It comes with another program, Loop bank manager, whose purpose is to extract stationnary, looping samples from recorded wave files. It allows importing new instrumental tones into Thérémine, as long as the source recording contains reasonable data. Two demo sample banks are provided with Thérémine featuring violin and voice tones. Both were made using Loop bank manager.
Engine for unlimited effects and modulation for sophisticated audio generation, with instrument simulation capabilities. It provides a simple core for generating effects and statistical and physical instrument modelling.
Written in VB 6 for Win98 and up. Our goal is to provide speech recognition and text to speech unlike any software currently in the market. Some features include TTS, Dictation using Microsoft SAPI 5.1 engines. Visit our Home Page for more info.
Simple VST Delay plugin
Simple 32bits VST Delay plugin for Microsoft Windows.
Analog modeling synthesizer, with LFO modulators and fine MIDI control.
Audio Analysis/Resynthesis the way Darwin would have done it if he were only into computer music. Using a genetic algorithm to evolve a sinusoidal/noise based sound model, create variations as the audio chromosome of a sound's family tree progresses.
formant synthesis GUI in process of moving to github!
Full featured analogue modeled bass drum synthesizer, written in the object orient real-time music and multimedia environment PD (Pure Data.)
monoBristol - Gui for Bristol Synthesiser. Bristol is an emulation package for a number of different 'classic' synthesisers including additive and subtractive and a few organs. System requirements: Linux operating system, Bristol, Mono (with GTK#)
Continuous choice of string resonance at each point live music in CPU
Nonlinearly change frequencies and echos for live music by CPU. I found a way to normalize 1d wavefunction amplitude so this hack and its random heat vibrations are still unitary, even while microphone vibrating adds energy to part of 1d string of position and speed scalar arrays. The sparse part is, while the arrays are perfectly dense and linear, time is sparse when some springs vibrate with a larger multiplier of position subtracted from speed. In other words, this hack is a quanta level discontinuous field but in theory may be continuous as change in natural resonance frequency (what part of the "guitar string" would vibrate as if nothing acted on it) These few kilobytes of java code, many versions of CochleaSim.java and JSoundCard0.5 as an easily replaced dependency that reads microphone and writes to speakers as numbers ranging -1 to 1 44100 times per second, which is where SparseDoppler hooks in its array, microphone at one end and speakers hear the sum of the whole string.
Wave Maker is a cell based sound synthesiser. It\'s the equivalent of a raytracer but for sound. Wave Maker is fully expendable by plugins and can generate all sound file format or apply all transformation on a sound.
Programming plateform for the Méta-Instrument
This project is to implement an open source 3D sound layer. The sound layer will allow application sounds to come from their spatial location on screen. The early project will only pan sounds. Later versions will use 3d localization.
A modular script-based tool for digital audio synthesis and sequencing.
ALIAS is a Text-To-Speech based on phonems prosody.
A real-time, Midi-controlled, music synthesizer for Macs.
The AM1 Synthesizer is a real-time, Midi-controlled, music synthesizer for the Macintosh platform. The AM1 uses up to 6 square or sine wave oscillators per voice and amplitude modulation to synthesize sound.
The AUGUI framework is a set of classes to be used to ease development of custom Carbon edit views for Mac OS X Audio Units. The classes are based on the HIFramework and on the AudioUnit SDK provided by Apple. Support for Cocoa UI is being added.
AVRS performs spatial 3D-sound processing allowing the arbitrary placement of sound source in auditory space. The main goal is to develop a genuine experimental flexible platform, that runs in a general-purpose architecture computer (standard hardware and software).