A realistic real-time sound simulation usable in games and other interactive applications. It will include effects like echo's, HRTF's, Doppler, sound occlusion and other effect. Offered as an easy high level library that can be used from C and C++.
3G-324M protocol stack including 3G-324M terminal, H.245 Control Channel and H.223 Multiplexing Protocol (including H.223 AnnexA, AnnexB and AnnexC). C++ portable implementation, high-performance, adapted for real-time/embedded platforms
Another Mod Player Library (AMPLib) aims to be able to load sound module files and play them back.
ASOM Musicbox is a jukebox project developed in PHP4 and C using mySQL as database backend and XML-RPC as inter-communication protocol. You can create your music archive and own playlists, streaming them to your favourite player (Winamp, XMMS, ...).
Absolute Guitar Trainer (agtrainer) is the first interactive electric guitar trainer capable of recognizing the sound from the user's music instrument (basically an electric guitar) and use it to estimate the user's advancement.
A fast GPU accelerated feature extraction software for speech analysis
A fast feature extraction software tool for speech analysis and processing. It incorporates standard MFCC, PLP, and TRAPS features. The tool is a specially designed to process very large audio data sets. It uses GPU acceleration if compatible GPU available (CUDA as weel as OpenCL, NVIDIA, AMD, and Intel GPUs are supported). CPU SSE intrinsic instruction set is used in cases where no compatible GPU present. The output files are stored in HTK format. The software is developed at Department of Cybernetics at University of West Bohemia in Pilsen.
Instrument tuner. It can help you to tune a piano, a guitar ... Accordeur displays spectrum and calculates the pitch really played. A visual bar allows an easy tuning. Instruments and temperaments are customizable.
A cross-platform SDK for AAF. AAF is a metadata management system and file format for use in professional multimedia creation and authoring. The AAF specification is administered by the Advanced Media Workflow Association, which also coordinates deve
Text-to-Speech for Basque and Spanish
Text-to-Speech conversor for Basque and Spanish. It includes linguistic processing and built voices for the languages aforementioned. Its acoustic engine is based on hts_engine and it uses a high quality vocoder called AhoCoder. Developed by Aholab Signal Processing Laboratory: https://aholab.ehu.es/aholab/ http://aholab.ehu.es/ahocoder/
Text-to-Speech TTS for Basque, Spanish, Catalan, Galician and English
Text-to-Speech conversor for Basque, Spanish, Catalan, Galician and English. It includes linguistic processing and built voices for all the languages aforementioned. Its acoustic engine is based on hts_engine and it uses a high quality vocoder called AhoCoder. Developed by Aholab Signal Processing Laboratory: https://aholab.ehu.es/aholab/ http://aholab.ehu.es/ahocoder/
A program that builds the sounds of the chord from its name. The chord building rules are applied with the respect to the requirements of music theory. The user interface is based on the WT library (c++ web toolkit).
Database that catalogs and queries song tempos. Aimed at DJs and EJs. A command-line interface written in Perl and a web interface written in HTML and PHP are included.
Alis Recording Tool is a frontend for simultaneously capturing and recording audio using one or more soundcards as audio sources, as well as storing metadata for each recording. It is designed to be used during conferences, seminars, forums, etc.
Alliance HD is a sound converter and organizer for Alesis Fusion 6HD/8HD workstations. It allows to convert WAV files to AFS files and organize programs, samples, multisamples, etc. updating references between them.
Advanced web based frontend to the amazing Amarok audio player providing complete administration
C++ speaker layout-independent 3D positional audio library
Ambisonix is an object-oriented positional audio library that gives you the ability to create realistic surround sound applications without having to conform to a particular speaker layout. The easy-to-use C++ API allows you to specify any number of sources / speakers and their positions in order to pin-point the best possible audio image for any sound system. Ambisonix makes use of 3rd order Ambisonics technology with distance encoding and Doppler effect to deliver a true 3D audio experience.
A scene-based environment for the creation and performance of live electronics pieces, using Csound patches, VST plugins and an assortment of native DSP and GUI elements.
The Analysis & Reconstruction Sound Engine analyses a sound file into a spectrogram and is able to synthesise this spectrogram, or any other user-created image, back into a sound.
The Analysis & Resynthesis Sound Spectrograph analyses a sound file into a spectrogram and is able to synthesise this spectrogram, or any other user-created image, back into a sound.
ArchiveDJ produces a suite of play-lists based on automatically determined themes that span a given music archive. It has settings for optimal size and how important it is to cover as much of the archive as possible.
Aria Maestosa is a midi sequencer/editor. It lets you compose, edit and play midi files with a few clicks in a user-friendly interface offering score, keyboard, guitar, drum and controller views.
The Aspen Content Management System (ACMS) implements a web-based centralized source for dissemination and collection of digital audio content. It features a cash-in and cash-out system using the PayPal Mass Pay API to buy, sell, and trade audio content.
dark themed version of free Audacity sound editor
audacity-extra now provides a sleek dark themed version of the Audacity open source sound editor. The project experiments with Audacity variations. There's a vowel-sound target-practice display for language learners and an analog waveform data logger for embedded systems.
AudiOpen is a framework and GUI for audio synthesis, with the goal of developing an environment where obtaining the waveform you want is very intuitive by taking a very systematic/mathematical approach to defining audio and supporting Python scripts.
The goal of this project is to develop educational software for music teachers and their students. It contains ear training, score writing, and dictations, and aims to be easy to use.