The EASAIER Project: Enabling Access to Sound Archives through Integration, Enrichment and Retrieval.
CDRip is a library that provides methods for extracting data from audio CDs. It is used by many popular CD ripping applications such as CDex or BonkEnc. The library provides a C API to allow it's use from different programming languages.
The FFDec project intends to build a simple programming interface as one single DLL for video/audio-decoding using the FFmpeg library, so that it can be easily used in other programing languages - especially in Delphi and Free Pascal.
Implementation of Media Resource Control Protocol Client (MRCP). Supports ASR and TTS functionality. Design pattern implementation. Documentation, sample application and library source code.
A library for Ambisonic encoding, decoding, rotating, zooming, and other processing, up to 3rd order. It takes an object oriented approach. UPDATE: Greetings, I have recently started to move over to GitHub and have therefore cloned the project over there. This project will stay open but there won't be any more updates happening here. Any updates will happen over at the new hosting. Thanks!
Media Sentry stands for Multimedia Alarm Clock for Windows. It exploits Windows Media Player for playback, has low power consumption despite of OpenGL GUI.
TappedAudio is an audio library with an emphasis on the programming interface -- agnostic to the backend, written in highly-encapsulated C++ and using SWIG to present a unified API for C++, Python, Ruby, etc., regardless of the underlying audio platform.
This project covers the development of 3rd-party tools for the "Wilson S1MP3 Player", some chinese device manufactured by Actions, with very low customer support. Generally you will find here development tools to access and alter the device firmware.
Fobs (Ffmpeg OBjectS) offers multiplatform object oriented APIs (C++, Java) to ease the developing effort of using ffmpeg in your application. A JMF (Java Media Framework) plugin is also included in the package.
ml_script provides a scripting interface for Winamp 5 media library. Currently, interfaces are available for Perl, Python and Ruby.
Sidplay 2 is the second in the Sidplay series originally developed by Michael Schwendt. This version is written by Simon White and is cycle accurate for improved sound reproduction. Sidplay 2 is capable of playing all C64 mono and stereo file formats.
C++ class library for sound analysis, synthesis, and morphing
Loris is a library for sound analysis, synthesis, and morphing, developed by Kelly Fitz and Lippold Haken at the CERL Sound Group. Loris includes a C++ class library, Python module, C-linkable interface, command line utilities, and documentation.
A DirectShow filter that wraps the Gogo-no-coda
Pymedia is a C/C++/Python multimedia module to allow encode/decode/play multimedia information in mp3,ogg,avi etc. formats. Based on ffmpeg with added features and simple Python interface. To be used in multimedia apps written in Python.
A set of reusable libraries and programs for the Apple Newton MessagePad, including XML/HTML parsers, an HTTP library and RSS/HTML viewers as well as GTD and organizer packages.
Yet Another Audio Feature Extractor is a toolbox for audio analysis. Easy to use and efficient at extracting a large number of audio features simultaneously. WAV and MP3 files supported, or embedding in C++, Python or Matlab applications.
Portable cross-platform audio I/O library
This SourceForge project is a stub. The project is currently hosted at Assembla. Official website: http://www.portaudio.com PortAudio development resources (SVN, Issue Tracking, Wiki) at Assembla: http://www.assembla.com/spaces/portaudio/ PortAudio is a free, cross-platform, open-source, audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote...
Polyphonic synthesizer LV2 plugin
Triceratops is an analogue style polyphonic subtractive synthesizer plugin, for use with the LV2 plug architecture, at this time there is no standalone version. An up to date version of the LV2 library is required along with a suitable host (e.g. Qtractor, Jalv, Ardour), I highly recommend either the KXstudio distro or the KXstudio ubuntu repositories! The intention is for this synth to be part of a suite including a drum machine (Stegosaurus) and a wavetable synth (Dracorex), watch this space.
Semi-random patch generator for the Audjoo Helix VST synth.
Helix Patch Generator is based on VSTHost by Hermann Seib. It loads the Audjoo Helix virtual synth, and generates random patches for it by setting its parameters via the VST API. The randomness of the patch, and the subset of parameters the generator affects can be controlled by the user. The program also provides utility functions like copying oscillators, envelopes or filters between patches, clearing the modulation matrix, or generating new sequencer patterns aligned to semitones.
The FxEngine is an Open C++ Framework under LGPL license. The FxEngine Framework simplifies the plugin architecture for the data flow processing. It provides a full control to the plugin architecture for applications that require custom solutions.
Automatic audio RMS normalizer & splitter
...-fr/download/details.aspx?id=40784 You use LASTAR for your mobile music library ? Try now the new Android player with its real-time embedded algorithm ! https://play.google.com/store/apps/details?id=com.arthelion.loudplayer&hl=fr
A 3D game use Ogre for Graphics Engine,MITA for Audio Engine and OIS. Ogre and OIS we already know is very famous.MITA is a Audio Engine can be used to game and all kinds of audio process.It's high efficient,high quality and very flexible.
A compiler library for a language integrating all that is needed for completely defining whole sound/music compilations. From very basic stuff as defining oscillators etc in all their parameters up to note events and more.
Cross-platform C++ library to handle music from code
Modus is an open source, cross-platform C++ library which allows you to handle music from code. This means that you can: * Manage interactive and adaptive music * Use some kind of algorithm to improvise * Represent visually (simulate) musical performances * Select in real time the instruments that are going to play a previously written song * Let the user take part on the performance through any type of interface, by playing an instrument, changing the tempo, choosing the instruments...
A digital signal processing (DSP) framework (w/ audio to midi focus)
Ekstasis is currently a rapidly produced prototype version of a Digital Signal Processing (DSP) framework which seeks to provide signal/data processing modules which can be strung together via Boost library interprocess message queues. Tools for creating and destroying the communication queues, loading/saving PCM 44100 Hz to/from the signal processing chain, windowing the data (currently only a Hann windowing function module), performing a Discrete Fourier Transform (DFT) on the data (using FFT...