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MP3Gain analyzes and losslessly adjusts mp3 files to a specified target volume.
It does not simply do peak amplitude normalization. Instead, it performs statistical analysis to determine how loud the file actually sounds to the human ear.
CIOS Audio Core is the infrastructure and subsystem in Collective Intelligence Operation System. It is a cross platforms audio abstract interface, supports including Mac OS X, Linux, Android, iPhone OS and Windows 7.
The CLUNK C++ library provides support for real-time 3D(binaural) sound generation. It puts virtually no limitations on the developer; people who have experienced working with other solutions (such as SDL_Mixer or Creative OpenAL) will respect this advan
DigiXound is a full audio framework for professional audio performers. It will include a streaming kernel (formerly called uStream), a media manager and a GUI. We are actually in planning phase.
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FMOD.net is an implementation in .net c# for the FMOD sound system.
Its possible to play a sound using only 3 lines of code!
Its possible to create DSP functions by yourself using c# or other .net languages.
You can play just many sounds as you want.
A realistic real-time sound simulation usable in games and other interactive applications.
It will include effects like echo's, HRTF's, Doppler, sound occlusion and other effect.
Offered as an easy high level library that can be used from C and C++.
Znap is a c/python network mixing daemon and music server. It can load streams supported by fmod library (ogg/mp3/wav...) and mix them together. Can be controlled via Tcp or XmlRpc. Future releases will provide playlist/db and scheduling capabilities.