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Lynkeos is an astronomical webcam image processing software for OS X.
Lynkeos is a Cocoa® application dedicated to the processing of astronomical digital images taken through a telescope.
It is optimized for SSE vectorized instructions sets, multi-processor and multi-core machines.
This is a Delphi/Pascal class that implements a realistic simulator of planetary systems. You can design your own solar system, create custom planets or other objects and establish their gravitational relations using groups. See demos for Windows using OpenGL.
The Aciqra Library Of Astronomical Calculations (Aloac) is a library of theories and formulas relating to astronomy to track planets, the sun and moon as well as conversions between coordinate systems. Formerly known as Aciv.
A fair attempt at the Keplerian tradition to explore the solar system
Nowadays the idea of a music of the spheres, or a cosmic music that descends from the planets seems more like poetic philosophy than anything scientific. However, when the scientist Kepler discovered special principles about planetary motion, he also reconsidered the music. Apparently his observance of a harmonic law of planetary motion was reason for him to propose a computable system of pitch and harmony deriving from angular velocity.
The purpose of the programming project is as a tool to examine his system. With Java 2, it provides an open-source solution for listening to harmonies so generated by planetary motion. ...
Java library to calculate heliocentric and geocentric planetary positions. Two types of calculations are supported: a 'fast' version which has an accuracy of about 1 arc second and a 'full' version that implements the full VSOP87 theory.
JPARSEC is a Java Package of Astronomical Resources for Standard Ephemerides Calculations, focused on accuracy, documentation, 2D/3D charts, realistic planetary rendering, and Astrophysical modeling. For source code visit http://conga.oan.es/~alonso/
GLNebula is a program designed for the real-time visualization of planetary nebulae models produced by photoionization codes. It uses camera-oriented quads and point sprites to achieve real-time speeds, also provides free camera movements.