Showing 13 open source projects for "sublime text 3"

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  • 1

    ZAPH

    Tools and Z80 engine for creating adventure games.

    This is an exercise in some advance programming topics using a text adventure as the central result. This originally began as a project to recreate an old BASIC text adventure, on the ZX Spectrum, using Z80. After developing a very simple byte code VM to handle the game interactions, I realised that there was an opportunity to use some more advance techniques, which in turn can lead to some PC based tools.
    Downloads: 0 This Week
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  • 2
    The NT POSIX C Runtime Library is an IEEE standard runtime library for the NT POSIX subsystem. It can be used as a complete replacement or a side by side alternative for what is shipped with the Interix SDK.
    Downloads: 0 This Week
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  • 3
    QuickCrt

    QuickCrt

    Object-oriented RAD framework for Turbo Pascal 7.0

    Based upon my 20+ year old super fast QCrt text mode display driver, QuickCrt is an event driven object-oriented framework for rapid application development using Turbo Pascal 7.0 for DOS. Completely self contained, it uses no 3rd party or original Borland units (excluding the built-in System unit). It uses no Turbo Vision and is more like Delphi minus the drag and drop. It has support for String formatting, Custom text fonts, Themes, Keyboard mappings, Config files and Multiple languages baked...
    Downloads: 0 This Week
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  • 4
    Neptune OS

    Neptune OS

    Neptune is a kernel and operating system for x86 PCs.

    Neptune is a kernel and a complete operating system. The Neptune kernel can be used in any of your projects and the Neptune operating system depends on the Neptune kernel. For information on customizing Neptune, go to: http://neptuneos.eu.pn/devel.html
    Downloads: 0 This Week
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  • 5

    Mayax

    Mayax is a 32-bit hobby OS with windows style GUI.

    Mayax is a 32-bit hobby operation system with windows style GUI. Actually, it support 2 modes: text mode & GUI. - What it looks like? A: Check out mayax-gui.mov and Mayax-text mode.mov from Downloads/videos. - Do you have a demo? A: Yes. 1. Download Bochs.zip or Qemu.zip from Downloads/demo 2. Unzip 3. Run bochs.exe(recommand) or qemu.bat. - How to enter GUI? A: startx [enter] - Known issues? A: A little unstable because of memory management. If it happens, just...
    Downloads: 0 This Week
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  • 6
    HALT is a developer friendly programming and simulation environment for the Motorola 680x0 family of processors. Targeted at academia, it is centered around ease of use and utility.
    Downloads: 0 This Week
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  • 7
    Fasmlab
    IDE for Fasm Flatassembler
    Downloads: 1 This Week
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  • 8
    an IDE for creating, compiling, linking and downloading programs for 68HC11 platforms including the handyboard and MIT 6.270 board
    Downloads: 0 This Week
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  • 9
    Medit is a text editor which supports many languages specially the arabic language
    Downloads: 0 This Week
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  • 10
    Tomato is an experimental Java application development environment which aims to replace text-based Java programming with a point-and-click visual programming language. The prototype works sufficiently to help develop parts of itself.
    Downloads: 0 This Week
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  • 11
    iMach/2 is a Windows like enviornment. It runs in text mode (tweaked of course) that emulates a graphics mode. Although the graphics mode isn't real so, for graphics stuff the video mode has to be changed. We also well be hosting our new program here
    Downloads: 0 This Week
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  • 12
    Using Philips (NXP) boards LPC2148, LPC2138 and LPC2103 (ARM7 CPU) we are going to attempt to get an RTOS to work on them, such as MicroC/OSII that has a text based input output using HyperTerminal.
    Downloads: 0 This Week
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  • 13

    Ursine Core / Ursa Compiler

    A compiler for creating games on MOS-65xx-based computers

    ...: * converters for PNG graphics into tile, font, and sprite artwork for the various platforms * converters for MIDI and (soon) waveform audio into sound effects or music * string conversions and font support * tile-based "walk about" map mode ("overhead view") * "storybook" screens with bitmap graphics * simple text-driven menus * a custom language for writing scripts, that compiles into efficient machine code Note that this project is GPL, but games produced by it need no
    Downloads: 0 This Week
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