Showing 24 open source projects for "quake 1 music"

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  • 1
    This is one of the most popular Doom source ports. It is available for DOS, Windows, Linux and Mac OS X, and should build on any POSIX platform which supports SDL. It enhances Doom with things like TCP/IP networking, OpenGL renderer, Heretic support and much more.
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    Downloads: 271 This Week
    Last Update:
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  • 2
    SoundTracker
    SoundTracker is a pattern-oriented music editor (similar to the DOS program 'FastTracker'). Samples are lined up on tracks and patterns which are then arranged to a song. Supported module formats are XM and MOD; the player code is the one from Open
    Downloads: 35 This Week
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  • 3
    modplug

    modplug

    A music tracker software for Windows.

    NOTE: This is a legacy sourceforge project. Please download the software from https://openmpt.org/ instead. The official code repository can now be found at https://source.openmpt.org/browse/openmpt/ OpenMPT is a Windows-based audio application used to produce music. The application was initially a private project developed by Olivier Lapicque and is a popular 'tracker' used by many musicians. OpenMPT is available as both a 32-bit and 64-bit application. For more information and downloads, see...
    Downloads: 4 This Week
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  • 4
    IMYplay

    IMYplay

    Plays iMelody (IMY) files using many sound systems

    IMYplay is a player for iMelody (IMY) ringtones / files (https://en.wikipedia.org/wiki/IMelody). IMYplay can use the following outputs to produce sound: 1. The Allegro game library (http://alleg.sf.net), 2. SDL (Simple DirectMedia Layer; http://www.libsdl.org), 3. ALSA (Advanced Linux Sound Architecture; http://alsa-project.org), 4. OSS (Open Sound System), 5. Libao (http://xiph.org/ao), 6. PortAudiov19 (http://www.portaudio.com), 7. PulseAudio (http://www.pulseaudio.org), 8. JACK1/JACK2 (http...
    Downloads: 4 This Week
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  • 5

    QuadRay-engine

    Realtime raytracer using SIMD on ARM, MIPS, PPC and x86

    QuadRay engine is a realtime raytracing project aimed at full SIMD utilization on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved by processing four rays at a time to match SIMD register width (hence the name). The rendering core of the engine is written in a unified SIMD assembler allowing single assembler code to be compatible with different processor architectures, thus reducing the need to maintain multiple parallel versions. At present, Intel SSE/SSE2/SSE4...
    Downloads: 0 This Week
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  • 6
    compatible lite doom

    compatible lite doom

    Ms Dos port with slopes 3d floors true3d demo compatibility fast speed

    ...: cdoom -file s4 -warp 1 save config fault sometimes, glitches in rendering slopes due to fixed point usage, line of sight bullets error on slopes,sprites in multi 3dfloors sometimes render wrong similar to duke nukem 3d quake heretic hexen vavoom zdoom gzdoom but not compatible,only doom2 doom run Thanks:id software for original doom code https://www.idsoftware.com MBF authors,Vladimir Arnost for muslib 1.80: http://www.fit.vutbr.cz/~arnost/welcome.html
    Downloads: 3 This Week
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  • 7
    SID-Wizard

    SID-Wizard

    Featureful native Commodore 64 music tracker with MIDI/XM converter

    A featureful SID-music creation tool (tracker) for the Commodore 64. It includes many advanced effects and tools like keyboard-tracking, tempo-programs/funktempo, gateoff-table-pointers, filter-shift, SID-export, executable-export, MIDI/XM conversion and MIDI-input hardware, etc., etc. NOTE: I left SourceForge for reasons not ethical to mention here. You can find me and my further work at these locations: http://hermit.sidrip.com http://csdb.dk/scener/?id=18806 https://github.com/hermitsoft/
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    Downloads: 4 This Week
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  • 8
    This is the source code for the 1994 DOS shareware game God of Thunder (Turbo C/Assembler). It is a good example of how not to code in C. I was once told it was impressive that it actually worked, so that's something. This is only the main source code here. I have released it to the public domain. Do whatever you want with it. It will not compile as-is. There is at least 1 3rd party compression file missing and the sound/music code was a licensed library that is not open source. The opening...
    Downloads: 4 This Week
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  • 9
    ezQuake
    ALL FILES FOUND HERE ARE _OLD_, PLEASE MOVE TO https://ezquake.github.io FOR THE LATEST VERSIONS Combining the features of all modern QuakeWorld® clients, ezQuake makes QuakeWorld® easier to start and play. The immortal first person shooter Quake® in the brand new skin with superb graphics and extremely fast gameplay. The project started in August 2004 as a derivate of the FuhQuake client by fuh which is a derivate of ZQuake QuakeWorld client by Tonik, one of the current ezQuake developers...
    Downloads: 32 This Week
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  • 10
    fennec

    fennec

    Play, convert, rip and manage all your audio files.

    Fennec is a high quality (64-bit) media player/converter. With batch converting, joining, ripping, tag editing + multichannel support, media library, skins, DSP effects, visualizations, multi-channel equalizer and a completely new slide based interface... It can play/convert nearly 100 media file formats (inc. ogg, flac, mp3, mpc, mp4, flv, ape, wv...). Additional features including: automatic album art detection, media library, media file browser, quick search...
    Downloads: 1 This Week
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  • 11
    WebGoo is the Internet browser was working from 1999 and was named as the first Net-M@X been changed its name to WebGoo and program development program has been programmed to open more than one location and shake the idea was basically add additional
    Downloads: 0 This Week
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  • 12
    Replacement firmware for the Neo Car Jukebox or Neo35. Originally forked from Rockbox by SSI America and released for the betterment of the Neo community. It is written for the SH-1 processor in standard c with c++ style comments compiled with gcc.
    Downloads: 0 This Week
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  • 13
    Audio application emphasizing on orchestral music composition and film scoring.
    Downloads: 0 This Week
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  • 14
    This is a Port of Wolfenstein 3D to the Gamepark32 (GP32: a Korean Handheld) written in C using the gp32sdk. The main goals are: -Adlib music and Sound Blaster sound working -one binary for all versions Now also GP2X! with full music, sfx & save/load
    Downloads: 4 This Week
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  • 15
    tOfuS is an OS kernel with framework capabilities, in order for everyone to experiment on it. (was: A Music-Production oriented Operating System, for use in recording studios and live performances as a mixing desk and user-programmable DSP).
    Downloads: 0 This Week
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  • 16
    Eagleplayer is one of most popular music players available for Amiga computers. It features many visual effects, several players, and trendy user interfaces. Eagleplayer is built up modular, thus loading of external plugins are loaded on demand only.
    Downloads: 0 This Week
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  • 17
    The Ogg Vorbis Player (http://www.xiph.org/ogg/vorbis/index.html) shall be implemented in form of a system-on-a-chip by using hardware/software co-design techniques using prototyping board with the open source LEON processor (http://www.gaisler.com).
    Downloads: 0 This Week
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  • 18
    XMMS for embedded / pocket devices, like sharp zaurus and compaq ipaq with QT/Embedded gui plugin, instead of the original gtk one (which is not available on the sharp zaurus out of the box)
    Downloads: 0 This Week
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  • 19
    Customized firmware for iMP CD-MP3 player series from iRiver (www.iriver.com)
    Downloads: 0 This Week
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  • 20
    Quake2 Improvements
    Downloads: 0 This Week
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  • 21
    J Sound System aims to become a multi-platform, API portable sound system for Free Pascal programs written in object-oriented Pascal and i386 assembler.
    Downloads: 0 This Week
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  • 22
    A conversion of the Quake 3 Arena source code from the C programming language to the C++ language. Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.
    Downloads: 0 This Week
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  • 23
    KeyPod is an open source venture into building a "Portable Opensource Device" (aka "Pod") for playing audio files.
    Downloads: 0 This Week
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  • 24
    Goal of this project is to build a standalone mp3-player solution (software).<br> You will be able to control the player via Keyboard or three buttons.<br> For navigation a 4x40 character display is used.
    Downloads: 0 This Week
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