Showing 9 open source projects for "pipeline"

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  • 1

    QuadRay-engine

    Realtime raytracer using SIMD on ARM, MIPS, PPC and x86

    QuadRay engine is a realtime raytracing project aimed at full SIMD utilization on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved by processing four rays at a time to match SIMD register width (hence the name). The rendering core of the engine is written in a unified SIMD assembler allowing single assembler code to be compatible with different processor architectures, thus reducing the need to maintain multiple parallel versions. At present, Intel...
    Downloads: 1 This Week
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  • 2
    FastFlow: programming multi-core

    FastFlow: programming multi-core

    Pattern-based multi/many-core parallel programming framework

    FastFlow is a C/C++ programming framework supporting the development of pattern-based parallel programs on multi/many-core, GPUs and distributed platforms. FastFlow run-time is built upon non-blocking threads and lock-free queues. Thanks to its very efficient CAS-free communication/synchronization support (e.g. few clock cycles core-to-core latency), FastFlow effectively supports the exploitation of fine grain parallelism, e.g. parallel codes managing very high frequency streams on...
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    Downloads: 14 This Week
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  • 3
    cMIPS

    cMIPS

    cMIPS - an FPGA ready VHDL model for 5-stage pipeline, MIPS32r2 core

    This project was moved to https://gitlab.c3sl.ufpr.br/roberto/cmips The code here is no longer up to date. The VHDL model mimics the pipeline design described in Patterson & Hennessy's book (Computer Organisation and Design) and is an almost complete implementation of the MIPS32r2 instruction set. The TLB and assorted control registers will be included soon (as of fev 2015). The model was synthesized for an Altera EP4CE30F23. The model uses up 15% of combinational blocks and 5% logic...
    Downloads: 0 This Week
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  • 4

    FFT for ARMv6

    Fixed point 16/32 integer FFT library for the Raspberry Pi and Android

    ..., demonstrating techniques such as pipeline stuffing to achieve maximum performance. It also demonstrates how to include large chunks of assembler inline with C/C++ thus avoiding ABI issues between platforms.
    Downloads: 0 This Week
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  • 5
    Phenomenon engine - NG software render
    3D engine with NextGen-enhanced graphic software render programmed in Free Pascal. See the secret graphic power of Multicore-CPU's...
    Downloads: 0 This Week
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  • 6
    LitTech
    LitTech is a 2D game engine framework which is programmed in Delphi and ASM. The engine relies on plugin usage to perform its tasks and is thus not internally bound to any hardware specifications. Pre-built plugins (e.g. DX9, FMODEx) are included.
    Downloads: 0 This Week
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  • 7
    3D engine with enhanced graphic software renderer programmed in Free Pascal. See the secret graphic power of Multicore-CPU...
    Downloads: 0 This Week
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  • 8
    This project is working on an open source implementation of the OpenGL ES 2.x API. Note: This project is currently on hold until release of the new fixed function pipeline implementation.
    Downloads: 0 This Week
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  • 9
    Vincent ES 1.x is a 3D rendering library based on the OpenGL (R) ES 1.1 API specification (Common Lite) for embedded devices. ATTENTION: A new fixed pipeline implementation is being work on here: https://sourceforge.net/projects/oglsc
    Downloads: 1 This Week
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