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Thanks to carefully thought out architecture an emulator for all hardware (i386 i860 sparc hppa SGI Mips Alpha etc) on any hardware. A lot of new theories have gone into this trying to fix old problems.
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Direct Connect (www.neo-modus.com) Client written in Delphi, maybe later portable to kylix/linux. Multi-threaded server connections and down-/uploads. Later on better compression for DcList\'s and advanced communication ways with Dc++ and opendcd (hosted
Forgotten Destruction is a free real-time strategy game developed using the Simple DirectMedia Layer. It focuses on the conflict between an evil shadowy empire and human race with their nearby allies.
CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
Yamit - Scalable, Portable and High Performance POSIX complaint OS.
Microkernel based Operating System designed for tightly or loosely coupled multiprocessor hardware.
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OpenVPN's products provide scalable, secure remote access — giving complete freedom to your employees to work outside the office while securely accessing SaaS, the internet, and company resources.
We are currently developing our embedded TCP/IP modules, industrial ethernet systems and wireless platform for system control and data acquisition. Our main development environment is Linux and GNU tools like GCC (ASM, C, C++) and Python.
Linux TiTan is yet another Linux Distribution that is divided into 3 parts , the main system including packages compiled by us , a security system and a desktop environment developed using java . Goal : Security , Speed , Portability
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
Nemus is an accurate, efficient, and portable Nintendo Entertainment System emulator, written in C++ conforming to the ISO/IEC 14882 standard. We are currently looking for help on the project, so if you are interested, please contact the maintainer.
Simple game for one or two players. Based on old and good idea. In short we have to add dot s and create line for each five dots as long as we can. Everything with nice look and feel.
Game Launcher is a cross platform, universal front end for emulators. The main goal is to provide a user interface that is easy to use and attractive, yet does not look like a traditional user interface. It should work with any emulator.
Do you think the Allegro blenders are too slow? Do you want to do special
effects in 15/16/32-bpp but can't? Then FBlend is for you! FBlend is
a series of super-fast color blenders for Allegro.
FBlend is anywhere from 4 to 13 times faster than Allegro,
The FreeDO project has MOVED to http://www.freedo.org, and is close to beta. An alpha is currently being internally tested. The project is no longer open-source. Please direct your browsers to http://www.freedo.org for the latest updates.
WinMac is attempt to clone Mac OS X for the intel platform using the Apple Darwin 1.2 kernel. There are currently two teams working on the project. The kernel team is working on the basic compiling of Darwin on Intel. The GUI team is researching the Aqua
This project is a collection of games for the TuxBoxProject. Here developers can help create new games for the project, demos of games can be downloaded, and developers can recieve feedback on their games. All games hosted here will be GPL'd
The Neptune Project aims at creating a portable sound processing core (NTSE - NepTune Sound Engine) and a series of platform-specific front-ends - GUI, trackers, players etc...
JellyMark is a next-generation OpenGL and CPU benchmarking program.
Features:
Realtime Physics simulation of non rigid body bouncing in a rotating cube.
100% Assembly optimized FPU spring calculation routine.
Cube environment mapping for reflections.