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The goal of the project is to create an OS for archos device (Jbmm, Av and Gmini series). We are now working on our own kernel on: www.archopen.org. This kernel can be used as a lib to create seperate apps. It also has a gui that is able to launch elf li
Signus: the Artefact Wars is a highly-playable turn-based strategy game with 19 long missions, lots of precisely designed units and very good AI.
Maintained fork is at https://github.com/signus-game/signus
GFX lib is a small C library for developing graphic applications targeted at the great MSX computer. Features include VDP and VRAM acess, 3D polygonal graphics, Sprites, PSG manipulation, Joystick input, and many example source codes + documentation.
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.
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MinGW currently requires msvcrt.dll to run. However, a stand-alone Run-Time may be in expectation -- not dependent on the Microsoft VCRT, and non-GPL or -LGPL, which implies that it can be used freely for commercial purposes. The ACR makes it possible.
Moved to GitHub: github.com/developer-resources-co/drdevtools
# ⚠ This project has moved to GitHub
**drdevtools is now maintained on GitHub:**
**[github.com/developer-resources-co/drdevtools](https://github.com/developer-resources-co/drdevtools)**
The complete CVS history was migrated to git on 2026-06-10. This SourceForge
project is retained only as a read-only archive — all current development happens
on GitHub. Please update your bookmarks and clone from the GitHub URL above.
Standard C static lib replacement for msvcrt.dll. Written entirely in assembly using NASM. Programs using CharlieFace will likely benefit from increased performance.
This project has moved to https://sourceforge.net/projects/microchipopen/. Visit us over there! Community version of Microchip Technology's GCC (GNU Compiler Collection) based MPLAB® C Compiler for PIC32 MCUs.
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This project is based on sources published by original Ataroid developer, who in turn used code of Stella.
This project is abandoned in favor of Droid2600: https://code.google.com/p/droid2600/. Available sources do not compile into anything working anyway.
This project is based on sources published by original psx4droid developer (or someone else – I don't care as it is all GPLed anyway), who in turn used code of PCSX-ReARMed, forked from PCSX-Reloaded, based on PCSX-df and original PCSX...
This project is abandoned in favor of libretro PCSX-ReARMed variant: https://github.com/libretro/pcsx_rearmed. Current sources already depend on recent version of platform anyway.