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MOPPI (Multiple OPerations Per Instruction) is a simple machine simulator written in C++. It will include assembler, loader, and simulator components that allow a user to experience the entire process of developing a simple microprocessor based simulator
Do you think the Allegro blenders are too slow? Do you want to do special
effects in 15/16/32-bpp but can't? Then FBlend is for you! FBlend is
a series of super-fast color blenders for Allegro.
FBlend is anywhere from 4 to 13 times faster than Allegro,
The Neptune Project aims at creating a portable sound processing core (NTSE - NepTune Sound Engine) and a series of platform-specific front-ends - GUI, trackers, players etc...
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An operating system to be designed and implemented from the ground up. It will be totally Unix in nature, with POSIX compliance. Most of the core implementation will be in C and assembly, with the C++ bits coming later.
WinMac is attempt to clone Mac OS X for the intel platform using the Apple Darwin 1.2 kernel. There are currently two teams working on the project. The kernel team is working on the basic compiling of Darwin on Intel. The GUI team is researching the Aqua
The FreeDO project has MOVED to http://www.freedo.org, and is close to beta. An alpha is currently being internally tested. The project is no longer open-source. Please direct your browsers to http://www.freedo.org for the latest updates.
The intent is to create an A.I. Child growing up in a 3d environment that is able to recognize factors such as smell, taste,touch, etc, and is anatomicly correct with cells and dna structures
Put idle assets to work with competitive interest rates, borrow without selling, and trade with precision. All in one platform.
Geographic restrictions, eligibility, and terms apply.
This project is a collection of games for the TuxBoxProject. Here developers can help create new games for the project, demos of games can be downloaded, and developers can recieve feedback on their games. All games hosted here will be GPL'd
JellyMark is a next-generation OpenGL and CPU benchmarking program.
Features:
Realtime Physics simulation of non rigid body bouncing in a rotating cube.
100% Assembly optimized FPU spring calculation routine.
Cube environment mapping for reflections.
The goal of this project is to provide an operating system with a native GUI, an interpreter for an object-oriented BASIC dialect and many more features to make life easier for normal users.
This project aims for a completely free alternative to the GNU software. Since RMS/GNU makes restrictions infringing on use of their software by all, we're removing that restriction completely, by placing every line into the Public Domain
An open source set of embedded software libraries in C, C++ and Assembler for robotics programming, targeting controllers using Motorola 68K/ColdFire & PowerPC micros. The initial target is the 68332-powered Mini RoboMind controller (www.robominds.com)
My Project goal is to make a good elettrical interface to Model Railroads.
It involves assembler PIC code to make interface work, low level control code that talks with the interface board and a main program in GTK for user Rail controlling.
An open source set of embedded software libraries in C, C++ and Assembler for robotics programming, targeting controllers using Motorola's 16 bit controllers, concentrating on the 6811 and 6812. Development of a common development toolset.
This project intends to create a new OS - Cygnus,which contains many advanced features from "Plan 9".The main goal of Cygnus is to provide the user with a modulized,extensible,distributed yet still free os that has never been experienced before.