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The original project developers have moved to:
http://www.sourceforge.net/projects/evros
A new attempt will be started here, but don't expect anything for a while.
HESTI (hardware simulation toolkit) is intended to be a full featured toolkit (language w/o gui) to describe and simulate a hardware.
As now I submit, it's already contain a basic feature to do boolean algebra, processing input and output, and also modi
CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
Yamit - Scalable, Portable and High Performance POSIX complaint OS.
Microkernel based Operating System designed for tightly or loosely coupled multiprocessor hardware.
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A simple generic Assembler that is easy changeable for your own vm's
instruction set.It supports many types of instructions, parameter types, Offset-Jumps and so on... Its also very fast and absolutely plattform independant!
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
Assembler Crew will develop many different parts in assembly that could be used freely in many other projects. It will build libraries in assembly. This is a project that aims to make many different assembly-based libraries and piece of code for other pro
H-Mpeg war ein stand-alone MP3-Player zum "selber basteln". Dieses Projekt beschäftigte sich mit der Entwicklung neuer Hardware-Layouts und vor allem neuer Software.
Da jeder mittlerweile einfach für extrem wenig Geld einen leistungsfähigen MP3-Player kaufen kann, wird das Projekt nicht mehr gewartet.
Für den interessierten Bastler soll das Projekt selbst jedoch bestehen bleiben.
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Course Compiler Design I at the ETH Zuerich (Switzerland).
The course program is to write a simple compiler for educational language J01 (similar to Java, with restrictions) for a target platform (either DLX, SPARC or x86).
Soccer manager with many new features, 2D/3D match engine, it will be released under GPL for Windows and Linux. OSM will include built-in database viewer/editor. Also all world leagues will be in. Over 50 statistics per player.
The 1-Wire Net PD Kit is an open source library designed for the portability of 1-wire applications to various target platforms. This API provides all of the 1-Wire Net services to communicate with Dallas Semiconductor's 1-Wire devices including iButtons.
NATIVE is a project aimed at producing a version of the C# language compiler which omits native-code for various OS platforms. NATIVE does not target the CLI or use the CLR.
Lightget is an open hardware and open software project to build computer controlled systems with LEDs and/or other light sources. The ultimate goal is to provide illumination and visual entertainment in a convenient, low-cost solution.
An open source set of embedded software libraries in C, C++ and Assembler for robotics programming, targeting controllers using Motorola 68K/ColdFire & PowerPC micros. The initial target is the 68332-powered Mini RoboMind controller (www.robominds.com)
Assembler and download/monitor for the new Rabbit 2000 (TM) microprocessor developed
by Rabbit Semiconductor and Z-World. Allows use of Linux as host development platform.
This project aims for a completely free alternative to the GNU software. Since RMS/GNU makes restrictions infringing on use of their software by all, we're removing that restriction completely, by placing every line into the Public Domain
The GDB (GNU debugger) RSP (remote serial protocol) allows remote debugging of embedded software. This project offers source code of monitors so the developer only needs to burn flash EPROMs once, then use serial communication to download/debug.
An open source set of embedded software libraries in C, C++ and Assembler for robotics programming, targeting controllers using Motorola's 16 bit controllers, concentrating on the 6811 and 6812. Development of a common development toolset.
BGL is 100% assembler game library coded with NASM and linked with DJGPP (for the moment). This library will be compatible with DOS and Windows and maybe Linux (if someone want's to port it).