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A conversion of the Quake 3 Arena source code from the C programming language to the C++ language.
Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.
Improving the speed of the signal analysis code for Seti@home. Leveraging modern processors advanced features such as SIMD and parallel execution units, as well as identifying better methods to code existing functions.
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Implementation of a amateur radio morse code/CW beacon controller for the embedded MCU card "hc908 daughtercard" by NJQRP (http://www.njqrp.org/hc908/index.html).
This project aims to build a tool wich will estimate energy consumption for embedded system written in ANSI C code. 8051 platform was selected to develop the first version of this tool.
This project is intended to be a simple boot loader to bootstrap a FreeBSD PPC kernel on the PS3 so that other developers can start porting the complete OS to the target platform. A otheros.bld file and build process will be supplied with the code.
Fast-Fourier-Transform-based number theory code to test Mersenne numbers for primality using the Lucas-Lehmer test and the Crandall-Fagin irrational-base discrete weighted transform (IBDWT) algorithm (Math. Computation 62 (205), pp.305-324, January 1994)
ELCO stands for Embedded Lisp COmpiler or Esdens Lisp COmpiler. The goal is to create a lisp compiler for embedded 32bit architectures. (i.e. ARM) With this compiler you are able to write lisp code on a naked chip. No OS needed.
Crossing Calls is a macro-based api for NASM to abstract syscalls and make portable assembly code.
The project actuallly works on FreeBSD, DragonFlyBSD, Linux, Win32, DOS. We trying to include Minix 2 now and expand the syscalls range.
This project is based on sources published by original Ataroid developer, who in turn used code of Stella.
This project is abandoned in favor of Droid2600: https://code.google.com/p/droid2600/. Available sources do not compile into anything working anyway.
LynxOS is a new operating system kernel using UNIX-like OS model, which would be developed in C and assembly for the intel IA-32 architecture of processors. It provides clean code and priciple implementation in our own mind, not refering to existing OS.
This project is based on sources published by original psx4droid developer (or someone else – I don't care as it is all GPLed anyway), who in turn used code of PCSX-ReARMed, forked from PCSX-Reloaded, based on PCSX-df and original PCSX...
This project is abandoned in favor of libretro PCSX-ReARMed variant: https://github.com/libretro/pcsx_rearmed. Current sources already depend on recent version of platform anyway.
A compiler for creating games on MOS-65xx-based computers
...The Ursine Core provides:
* converters for PNG graphics into tile, font, and sprite artwork for the various platforms
* converters for MIDI and (soon) waveform audio into sound effects or music
* string conversions and font support
* tile-based "walk about" map mode ("overhead view")
* "storybook" screens with bitmap graphics
* simple text-driven menus
* a custom language for writing scripts, that compiles into efficient machine code
Note that this project is GPL, but games produced by it need no