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Crossing Calls is a macro-based api for NASM to abstract syscalls and make portable assembly code.
The project actuallly works on FreeBSD, DragonFlyBSD, Linux, Win32, DOS. We trying to include Minix 2 now and expand the syscalls range.
Fast-Fourier-Transform-based number theory code to test Mersenne numbers for primality using the Lucas-Lehmer test and the Crandall-Fagin irrational-base discrete weighted transform (IBDWT) algorithm (Math. Computation 62 (205), pp.305-324, January 1994)
Aesalon is a program behaviour visualization tool. Instead of static analysis on sourcecode or performance profiling, other aspects such as thread interaction, mutex/semaphore status, dynamically-allocated memory, and file/socket I/O are visualized.
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This project is based on sources published by original psx4droid developer (or someone else – I don't care as it is all GPLed anyway), who in turn used code of PCSX-ReARMed, forked from PCSX-Reloaded, based on PCSX-df and original PCSX...
This project is abandoned in favor of libretro PCSX-ReARMed variant: https://github.com/libretro/pcsx_rearmed. Current sources already depend on recent version of platform anyway.
This project is based on sources published by original Ataroid developer, who in turn used code of Stella.
This project is abandoned in favor of Droid2600: https://code.google.com/p/droid2600/. Available sources do not compile into anything working anyway.
LynxOS is a new operating system kernel using UNIX-like OS model, which would be developed in C and assembly for the intel IA-32 architecture of processors. It provides clean code and priciple implementation in our own mind, not refering to existing OS.
A compiler for creating games on MOS-65xx-based computers
...:
* converters for PNG graphics into tile, font, and sprite artwork for the various platforms
* converters for MIDI and (soon) waveform audio into sound effects or music
* string conversions and font support
* tile-based "walk about" map mode ("overhead view")
* "storybook" screens with bitmap graphics
* simple text-driven menus
* a custom language for writing scripts, that compiles into efficient machine code
Note that this project is GPL, but games produced by it need no